4,394
edits
Changes
Version 4.1
|author_name=Ganteka Future
|date_created=18 September 2013
|status=3 April 2016: Version 4.01
|editing=
|balance=Very High
|-
|1st||class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Detect Magic|Detect Magic]], [[#Ignore Tradition|Ignore Tradition]], [[#Minion|Minion]], [[#Spell Heightening|Spell Heightening]]
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'''{{Anchor|Skills}}:''' A magic-user may use her primary casting ability modifier in place of [[SRD:Intelligence|Intelligence]] as the key ability for making [[SRD:Spellcraft Skill|Spellcraft]] skill checks.
'''{{Anchor|Spells}}:''' When a character takes her 1st level in magic-user, she must select between arcane and divine spellcasting. The magic-user draws her spells from all full-casting class spell lists of the chosen type. She may pick spells from all available spell lists but has other restrictions (see below). A magic-user may cast a spells he she knows so long as she has an appropriate slot available. Additionally, she chooses to use either her [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] or [[SRD:Charisma|Charisma]] as her primary casting ability score.
To learn or cast a spell, a magic-user must have her primary casting ability score equal to at least 10 + the [[SRD:Spell Level|spell's level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a magic-user's spell is 10 + the spell's slot + the magic-user's primary casting ability score modifier.
:''{{Anchor|Skill Master}}:'' Gain all skills as class skills. Gain [[Skill Trick Mastery (3.5e Feat)|Skill Trick Mastery]] as a bonus feat. You do not need to meet the prerequisites for this feat. Additionally, choose a number of skills equal to your primary casting ability score modifier. You may always "take 10" on these skills.
'''{{Anchor|Detect Magic}} {{Sp}}:''' At 1st level, a magic-user may use ''[[SRD:Detect Magic|detect magic]] at will as a spell-like ability.
'''{{Anchor|Ignore Tradition}}:''' At 1st level, a magic-user gains [[Eschew Materials, Alternative (3.5e Feat)|Alternative Eschew Materials]] and [[Stolen Powers (3.5e Feat)|Stolen Powers]] as bonus feats.
'''{{Anchor|Rapid Dismissal|Rapid Dismissal}}:''' At 2nd level, a magic-user is able to quickly dismiss spells once she's done with them. She gains the [[Rapid Dismissal (3.5e Skill Trick)|Rapid Dismissal]] skill trick and doesn't need to meet the prerequisites for it. After using up her uses of this ability per encounter, she may still dismiss a spell as a [[SRD:Swift Actions|swift action]] instead.
'''{{Anchor|Overheighten}}:''' At 4th level, a magic-user is able to boost her magic-user caster level and save DCs by 1 as she casts a spell. However, in doing so, she takes an equivalent penalty to her caster level and save DCs for as many rounds afterwards. She cannot use Overheighten again until the penalty wears off. At 8th level, she may choose to instead boost it by 2. At 12th level, she may instead boost it by 3 and at 16th level, she may boost it by 4.
'''{{Anchor|Unlimited Focus}}:''' At 6th level, a magic-user is able to cast any 0-level spell from her non-neglected schools without the expenditure of a spell slot. She may also cast spells from her neglected schools in these slots. At 10th level, she gains this ability for her 1st level spells. At 14th level, she gains this ability for her 2nd level spells. At 17th level, she gains this ability for her 3rd level spells and at 20th level, she gains this ability for her 4th level spells. This ability does not extend to casting gained from other sources.