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[[Summary::A status effect which make it difficult to go all out.| At Bay is a status effect which reflect cautious fear.]] A creature can be At Bay from a specific source such as a creature, all hostile creature, an area or even a more open-ended thing such as bodies of water or flames.
If you are a creature is At Bay from an area, you it move at half speed while inside the area and constantly take penalties as if it were [[SRD:Shaken|Shaken]]. The creature can move at it normal speed if it attempt to flee or exit the area.
The penalties for being At bay stack with any other fear penalty. This status effect work best with [[Revised Fear Effects (3.5e Variant Rule)|Revised Fear Effects]].