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→Class Features
''{{Anchor|Fortification}} {{Ex}}:'' You gain Light Fortification for your metal slug for free, it does not count towards your enhancement bonus. You may select this again at 6 HD and again at 12 HD, each time increasing the fortification by one step (maximum heavy fortification).
''{{Anchor|Heavy Treads}} {{Ex}}:'' Your tank ignores difficult terrain, and can never be reduced beyond 1/2 speed in any effect such as ''[[SRD:Solid Fog|solid fog]]''. Effects which immobilize you still function.
''{{Anchor|Immovable Object}} {{Ex}}:'' You gain your class level as a bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). This stacks with Stability.
''{{Anchor|Siege Weapon}} {{Ex}}:'' Your attacks in the metal slug are considered to be siege weapons, and your melee attacks always deal full damage before hardness against objects. You may now critically hit objects.
''{{Anchor|Speed Booster}} {{Ex}}:'' You replace your treads with faster heavy duty wheels. Your speed in your tank doubles, but you gain an average maneuverability (as per a +10 bonus to your land fly speed) for the purpose of turning. Your speeddoubles again on smooth road-like surfaces, but only for overland movement. You may select again once you hit 6 HD, and another time every 3 HD beyond, each time tripling, quadrupling, etc your speed and reducing your maneuverability by one (minimum clumsy).
''{{Anchor|Trample}} {{Ex}}:'' You gain the [[SRD:Trample|trample]] ability, dealing damage as your feral strike slam.