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Created page with " {{author |author_name=DeadAndCuddly |date_created= 09/03/2018 |status= Early Development }} Fel'Keen Summary::Born of the winds atop the highest mountains, the Fel'Keen a..."
{{author
|author_name=DeadAndCuddly
|date_created= 09/03/2018
|status= Early Development
}}
Fel'Keen
[[Summary::Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist.]]
===Personality===
The Fel'keen value freedom above all else, and thus are very wistful people. When they leave the mountain, they travel wildly through the lands, exploring whatever they can. They want to enjoy all things the world has to offer. They have no respect for authority as where they come from has no leaders. They respect laws, but only due to the consequences.
===Physical Description===
The Fel'Keen have two different forms. Atop the mountain, where they are born, they take the form of a wind current, circling the mountain. In this form, they are entirely incorporeal and are more like strung together particles of air than they are to any sort of natural being. When they descend the mountain, the increased air pressure presses their composition into a loose form. While they are still air, they have most of the qualities of a solid being. They appear as concentrated, flowing green mist. They generally make this form resemble a humanoid. In addition, they tend to wrap bandages or cloth around the whole of their taken form. They do not do this because they need to, but rather for the comfort of humanoids.
===Relations===
The Fel'Keen will always have best relations with those near the mountain, no matter what race that may be. Whatever race that is likely is the one that called them down from the mountain and made first contact. Their relationship with other races is generally fairly good. They tend to frighten people that are unfamiliar with them though as their ghost-like appearance can be startling.
===Alignment===
Without leaving the mountain, the Fel'Keen are indifferent to the matters of Law and Order. Their natural state has no care for such concepts. There are no leaders, nor criminals. They are, after all, just wind. After that, it is down to the individual. Some may respect the idea of Law and Order, some may detest it to the point of opposing it. Good and evil are also thrown to the wind.
===Lands===
Their only native land is the mountain on which they are born. This land is setting dependent.
===Religion===
Within their natural state, the concept of religion is a contentious one. Those who are religious, worship the currents of the wind. There is still no magical or scientific explanation of how they are formed, as such many worship it. That said, many also, like they are with many other things, don't care.
===Language===
Common, Whispers of the Wind, and the native language of whoever made first contact.
===Names===
Their native language, Whispers of the Wind, is unspeakable by any humanoid lifeform. As such, they take two names, one to relate to other Fel'Keen, and one to relate to humanoids. Their Humanoid name takes from the same name palette as the race that made first contact.
===Racial Traits===
{{3.5e Racial Traits
|name=<!-- The name of your race. -->
<!-- If your race does not have any racial attribute modifiers, delete the attrib lines below. Otherwise, place one attrib modifier per line. -->
|attribbonus1=<!-- "+2", "-2", or appropriate racial attribute modifier. -->
|attrib1=<!-- The attribute that the bonus applies to. Options include single attributes like "Strength", selectable options like "Strength or Constitution". If the bonus can be applied to any attribute, leave this entry blank or delete it entirely. -->
<!--Additional attrib lines are available, from 2 through 6. Copy and paste the below section and update the numbers as needed to add additional special abilities to your race. -->
|attribbonus2=
|attrib2=
|attribfluff=<!-- Fluff about why the race has the modifiers they do. Can also hold weird modifiers not supported above, but they will not appear on the nav page without specialized formatting. Not required. -->
|type=<!-- Racial type. Defaults to "Humanoid" if the line is removed. -->
|subtype=<!-- Racial subtype(s), if they have any. Not required. -->
|typefluff=<!-- Fluff about why they are this type. Not required. -->
|size=<!-- Size of the race, generally "Medium" or "Small". -->
|basespeed=<!-- "30", or whatever their base move rate is. -->
|othermove=<!-- Additonal movement types or descriptions. -->
|vision=<!-- "darkvision" or "low-light". Delete this line if the race has no special vision. -->
|darkdist=<!-- "60", or whatever distance their darkvision extends to. Delete this line if vision is not set to "darkvision". -->
|specialtext1=<!-- Description of special ability. -->
|special1=<!-- Name of special ability if appropriate, like "Stonecunning". Not required. -->
|specialtype1=<!-- Ability type, like "Ex", "Su", "Sp", or "Ps". Not required. -->
<!--Additional special lines are available, from 2 through 16. Copy and paste the below section and update the numbers as needed to add additional special abilities to your race -->
|specialtext2=
|special2=
|specialtype2=
|autolanguage=<!-- Languages that the race begins with. Defaults to "Common" if the line is removed. -->
|bonuslanguage=<!-- Bonus languages that the race can select with their Int bonus. Defaults to "None" if the line is removed. -->
|favoredclass=<!-- Class names, as they appear on the wiki. Multiple classes may be separated by 'or'. Example: "Wizard" and "Barbarian or Berserker". Leave blank for "Any" -->
|la=<!-- "0", or the level adjustment of the race. Defaults to "0" if the line is removed. -->
|ecl=<!-- "1", or the ECL (sum of Racial Hit Dice (min 1) and Level Adjustment) of the race. Defaults to "1" if the line is removed. -->
}}
===Vital Statistics===
{{3.5e Racial Starting Age
|name=<!-- insert race name -->
|start=<!-- Starting age for PCs. -->
|simple=<!-- Age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) -->
|moderate=<!-- Age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) -->
|complex=<!-- Age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) -->}}
{{3.5e Racial Aging Effects
|name=<!-- insert race name -->
|middle=<!-- starting age for middle age -->
|old=<!-- starting age for old age -->
|venerable=<!-- starting age for venerable age -->
|maximum=<!-- max age modifier -->}}
{{3.5e Racial Height and Weight
|name=<!-- insert race name -->
|mHeightBase=<!-- male base feet height -->' <!-- inches -->"
|mHeightMod=<!-- male height modifier -->
|mWeightBase=<!-- male base weight -->
|mWeightMod=<!-- male weight modifier -->
|fHeightBase=<!-- female base feet height -->' <!-- inches -->"
|fHeightMod=<!-- female height modifier -->
|fWeightBase=<!-- female base weight -->
|fWeightMod=<!-- female weight modifier -->}}
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