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cleaned up table
'''{{Anchor|Powers Known}}:''' At 1st level, a judge learns a judge power of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List:
*1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];''
*2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Chameleon|chameleon]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Energy Missile|energy missile]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Psionic Tongues|tongues]], [[SRD:Wall Walker|wall walker]];''*3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dismiss Ectoplasm|dismiss ectoplasm]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|exhalation of the black dragon]], [[SRD:False Sensory Input|false sensory input]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Touchsight|touchsight]], [[SRD:Ubiquitous Vision|ubiquitous vision]], [[SRD:Vampiric Blade|vampiric blade]];''*4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]], [[SRD:Wall of Ectoplasm|wall of ectoplasm]];''
*5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]], [[SRD:Energy Ball|energy ball]], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Psychofeedback|psychofeedback]], [[SRD:Psionic True Seeing|true seeing]];''
*6th-level Powers: ''[[SRD:Breath of the Black Dragon|breath of the black dragon]], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|fabricate, greater]], [[SRD:Null Psionics Field|null psionics field]], [[SRD:Oak Body|oak body]], [[SRD:Suspend Life|suspend life]].''
'''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 5 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).
'''{{Anchor|Transmute}} {{Su}}:''' A judge may issue corrections on the current form of reality, effectively transforming what is into something else. A 1st level a judge unlocks knowledge of one “Type” from the Table: Transmutations, in addition to learning a new power at 1st level from the normal Judge Power List. A judge can only select a type at or below his current level. A transmutation is the entire type; in other words, if a judge selects “Earth”, he can augment the standard transmutation with a following one in the same list (i.e., transmute mud to rock, paying 7 power points).
*The below table, notes power point cost, area, duration and display of all effects within a type. However, exceptions and notes are listed in the footer – '''read the notes!''' Replace the normal descriptions with the below. All transmutations are shapeable, dismissable, a standard action, and have a medium range (unless otherwise noted). No transmutation can be over 5’ deep (including move earth).
*The save to resist transmutations is 10+power’s level+judge’s Intelligence modifier; in addition, for every 2 extra power points you spend to achieve any of these effects, this power’s save DC increases by 1 (i.e., rock to mud gets a +2 bonus to DC).
*All spells are treated like powers, except Magic, thus anti-magic fields and the like have no affect on them, but null psionics fields do.
|'''Life'''||1st||[[Psionic Heal (3.5e Power)|psionic heal]]||[[SRD:Animate Dead|animate dead]]||[[Psionic Harm (3.5e Power)|psionic harm]]||[[SRD:Raise Dead|raise dead]]||—||Touch||Instant||Visual
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|'''Nature'''||1st||[[SRD:Entangle|entangle]]||—||[[SRD:Black Tentacles|vinesblack tentacles]]<sup>13</sup>||[[SRD:Ectoplasmic Shambler|shambler]]||[[SRD:Animal Shapes|animal shape]]<sup>1/2</sup>||10’cube/lvl||1min/lvl||Auditory
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|'''Weather'''||1st||[[SRD:Fog Cloud|fog cloud]]||—||[[SRD:Control Water|control water]]||[[SRD:Control Weather|control weather]]<sup>23</sup>||[[SRD:Whirlwind|whirlwind]]<sup>2</sup>||10’cube/lvl||10min/lvl||Visual
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|'''[[Transmute Gravity (3.5e Power)|Gravity]]'''||4th||—||heavy/light||directional||no gravity||[[SRD:Meteor Swarm|meteor swarm]]||30’ cube||2rounds/lvl||Material
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|'''Magic'''<sup>34</sup>||4th7th||—||[[SRD:Dispel Magic|dispel magic]]||[[SRD:Break Enchantment|break enchantment]]||[[SRD:Antimagic Field|antimagic field]]<sup>31/2</sup>||[[SRD:About Planes#Wild Magic|wild magic]]<sup>31/2</sup>||Target<sup>4</sup>||Instant||Visual
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|'''[[Transmute Magnetics (3.5e Power)|Magnetics]]'''<sup>4</sup>||4th7th||—||metalkinesis||freeze armored||repulsion||[[SRD:Iron Body|iron body]]||Target<sup>4</sup>||2rounds/lvl||Visual
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|'''Stamina'''<sup>4</sup>||4th7th||—||[[SRD:Ray of Exhaustion|ray of exhaustion]]||[[SRD:Symbol of Sleep|ray of sleep]]<sup>51</sup>||[[SRD:Psychic Crush|psychic crush]]<sup>51/2</sup>||[[SRD:Adapt Body|adapt body]]<sup>51/2</sup>||Ray||1min/lvl||Mental
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|'''Plane'''||7th||—||[[SRD:Ectoplasmic Form|ectoplasmic form]]||[[SRD:Adapt Body|adapt body]]<sup>1/2</sup>||[[SRD:Psionic Plane Shift|plane shift]]<sup>62</sup>||[[SRD:Psionic Ethereal Jaunt|ethereal jaunt]]<sup>62</sup>||Touch||1min/lvl||Visual
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|'''Space'''||7th||—||[[SRD:Psionic Freedom of Movement|freedom of movement]]<sup>2</sup>||[[SRD:Psionic Dimension Door|dimension door]]||[[SRD:Psionic Teleport|teleport]]||[[SRD:Psionic Overland Flight|flight]]<sup>72</sup>||Touch||Instant||Material
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|'''Time'''||7th||—||[[SRD:Time Hop|time hop]]||[[SRD:Precognition|precognition]]<sup>83</sup>||[[SRD:Second Chance|second chance]]||[[SRD:Temporal Acceleration|temporal acceleration]]||Personal||1round||Olfactory
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| class="foot" colspan="10" |
#Black tentacles except vines, vulnerable Changes to fire & lasts 1roundArea/lvl. Range: Animal shape can only , psychic crush & adapt body affect one touched creature (Will save to resist), & last 1min/lvl.#Control weather cannot create hurricanes or tornados. Whirlwind only lasts for 1 round/lvl.#All considered magical effects. Anti-magic field & wild magic affect 30’ radius & last 5min/lvl.#Can affect one creature or objectSymbol of sleep, except a ray.#Except a ray with close rangeChanges to Duration: Black tentacles, whirlwind & lasts 1minethereal jaunt 1round/lvl. Psychic crush only affects one creature and is instantAnimal shape, & adapt body is a touch power & lasts overland flight 1hour/lvl.#Except Anti-magic field & wild magic 5min/lvl. Psychic crush & plane shift is are instant & ethereal jaunt lasts 1round. Freedom of movement 10min/lvl.#Except overland flight last for 1hour/lvlChanges to Effects: Black tentacles, except vines & vulnerable to fire. Control weather cannot create hurricanes or tornados.#Except a Precognition has +3 bonus.#Changes to Type (affects all in type): Magic Type are all considered magical effects & can affect one creature or object. Stamina Type all have close range. Magnetics Type can affect one creature or object.
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'''{{Anchor|Bonus Transmute Points}}:''' At 2nd level, a judge gets 10 bonus power points, however, these can only be used on transmutations (or to augment them). At 5th level and every three after, this bonus increases by 10 (capping at +70 at 20th).
|14{{!!}}class="left"|Judge have honed control over the forces – the zone controller extraordinaire!
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|21{{!!}}class="left"|Judge can have intense sway over how the laws of nature function. They can transmute Earth, Gravity, Life, Nature, StaminaWeather, WeatherGravity, Magic, Magnetics, Stamina, Planes, Space and Time.
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|28{{!!}}class="left"|Specific info on a judge.