Judge of Existence (3.5e Class)

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Adopter: The-Marksman (talk)
Original Author: Franken Kesey (talk)
Date Created: 04/11/12
Status: Fin
Editing: In talk.
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Psionics, Other Full

Judge of Existence[edit]

Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter gravity and weather in an area.

Making a Judge[edit]

What is is always ephemeral – walls become dust, life turns to death and then life again. The rules of nature change as the wind.
—Jubal, Human Judge

Abilities: Intelligence is the key ability of this class. Wisdom has minor importance in this class.

Alignment: Any

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Complex

Table: The Judge of Existence

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will
1st +0 +0 +2 +2 Bonus Feat 2 3 1st
2nd +1 +0 +3 +3 6 5 1st
3rd +2 +1 +3 +3 11 7 2nd
4th +3 +1 +4 +4 17 9 2nd
5th +3 +1 +4 +4 Bonus Feat 25 11 3rd
6th +4 +2 +5 +5 35 13 3rd
7th +5 +2 +5 +5 46 15 4th
8th +6/+1 +2 +6 +6 58 17 4th
9th +6/+1 +3 +6 +6 Bonus Feat 72 19 5th
10th +7/+2 +3 +7 +7 88 21 5th
11th +8/+3 +3 +7 +7 106 22 6th
12th +9/+4 +4 +8 +8 126 24 6th
13th +9/+4 +4 +8 +8 Bonus Feat 147 25 7th
14th +10/+5 +4 +9 +9 170 27 7th
15th +11/+6/+1 +5 +9 +9 195 28 8th
16th +12/+7/+2 +5 +10 +10 221 30 8th
17th +12/+7/+2 +5 +10 +10 Bonus Feat 250 31 9th
18th +13/+8/+3 +6 +11 +11 280 33 9th
19th +14/+9/+4 +6 +11 +11 311 34 9th
20th +15/+10/+5 +6 +12 +12 Change Reality 343 36 9th

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Architecture and Engineering) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Nature) (Int), Knowledge (The planes) (Int), Listen (Wis), Search (Int), Psicraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Psionic Device (Cha).

Class Features[edit]

Weapon and Armor Proficiency: Judges are proficient with all simple weapons, plus bolas, rapier, spiked chain and whip. Judges are proficient with light and medium armor, and with shields (except tower shields). Armor, of any type, does not hinder judge abilities.

Power Points/Day: A judge has the ability to manifest powers. This is limited by the power points he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The Difficulty Class for saving throws against judge powers is 10+power’s level+judge’s Intelligence modifier.

Powers Known: At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List (powers in bold are area effects):

Bonus Feat: At 1st level and every four after, a judge receives a bonus feat that he meets the prerequisites for.

Change Reality (Ps): At 20th level, once per day a judge can change reality (treat like reality revision).

Campaign Information[edit]

Playing a Judge[edit]

Religion: Most judges are disenchanted by religion and are hated by fundamental religious types.

Other Classes: Most are ignorant of the judge’s powers, and the intelligent think that judge abilities are simply a trick on the senses or done by legerdemain, causing most judges to easily blend in. Yet the wise see judges as very dangerous beings, especially religious tempered individuals, who consider judges to be witches. In more evangelical environments judges are openly hunted.

Combat: Judge will commonly use zone abilities in the first round – to sow chaos – then pick off its enemies one by one. Due to the fact that where one is can greatly change one’s fate, most judge may want to invest in persuasion off the battlefield to garner their words with more respect amongst allies.

Advancement: Multi-classing is very uncommon when taking this class; it does occur most often to those who want more weapon abilities. The Psyblade, Waltz of Blades, Kamikaze or Halberdier are good options for this.

Variant: The magic variant is for magical campaigns; and the alchemist is for 5th edition.

Judge in the Game: This class is not as fun in games without direct knowledge of where players are (with maps and miniatures) – and completely boring in pathfinder games.

Judges in the World[edit]

It is legal because I wish it.
—Louis XIV, The Sun King

Organizations: Judges are strengthened when around other judges, and have a few academies to spread the knowledge. However, these schools must be keep hidden from religious-minded groups, thus have a manner of enlistment. This generally involves leaving a book on existence in a public place (a library is most common), and allowing the studious to find much on their own before entering into trust.

Notables: Michael is considered the founder of this field of study, by most mortals. This is due, in part, to the fact that he himself was mortal. He was raised by a highly advanced, yet in some ways uncivilized, culture of beings beyond consciousness. The true origins of this disciple are unknown.

Judge Lore[edit]

Characters with ranks in Knowledge (The planes) can research judges to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The planes)
DC Result
5 Judge may be able to alter some limited aspects of matter.
10 Judge have honed control over the forces – the zone controller extraordinaire!
20 Judge can have intense sway over how the laws of nature function. They can transmute Gravity, Earth, Life, Magnetics, Magic, Alignment and Energy, and Space.
25 Specific info on a judge.

Back to Main Page3.5e HomebrewClassesBase Classes

Franken Kesey's Homebrew (130 Articles)
Franken Keseyv
AdopterThe-Marksman +
Article BalanceVery High +
AuthorFranken Kesey +
Base Attack Bonus ProgressionModerate +
Class AbilityPsionics + and Other +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByPaleomancer +, Qwertyu63 +, Zhenra-Khal + and ProphetPX +
RatingRated 3 / 4 +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Concentration +, Craft +, Intimidate +, Knowledge +, Listen +, Search +, Psicraft +, Spot +, Survival +, Tumble + and Use Psionic Device +
Skill Points4 +
SummaryMost live in a prosaic world of the base p
Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter gravity and weather in an area.
and alter gravity and weather in an area. +
TitleJudge of Existence +
Will Save ProgressionGood +