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Judge of Existence (3.5e Class)

49 bytes added, 18:26, 14 April 2019
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reduced powers know
|special5=[[#Bonus Transmute Points|+20 Transmute Points]]{{!!}}7{{!!}}5{{!!}}2nd
|special6=[[#Convert Energy Damage|Convert Energy Damage 15]]{{!!}}11{{!!}}6{{!!}}2nd
|special7=[[#Transmute|+1 Transmutation]]{{!!}}15{{!!}}76{{!!}}3rd|special8=[[#Bonus Transmute Points|+30 Transmute Points]]{{!!}}19{{!!}}87{{!!}}3rd|special9=[[#Convert Energy Damage|Convert Energy Damage 20]]{{!!}}23{{!!}}98{{!!}}3rd|special10=[[#Transmute|+1 Transmutation]]{{!!}}27{{!!}}108{{!!}}4th|special11=[[#Bonus Transmute Points|+40 Transmute Points]]{{!!}}35{{!!}}119{{!!}}4th|special12=[[#Convert Energy Damage|Convert Energy Damage 25]]{{!!}}43{{!!}}1210{{!!}}4th|special13=[[#Transmute|+1 Transmutation]]{{!!}}51{{!!}}1310{{!!}}5th|special14=[[#Bonus Transmute Points|+50 Transmute Points]]{{!!}}59{{!!}}1411{{!!}}5th|special15=[[#Convert Energy Damage|Convert Energy Damage 30]]{{!!}}67{{!!}}1512{{!!}}5th|special16=[[#Transmute|+1 Transmutation]]{{!!}}79{{!!}}1612{{!!}}6th|special17=[[#Bonus Transmute Points|+60 Transmute Points]]{{!!}}91{{!!}}1713{{!!}}6th|special18=[[#Convert Energy Damage|Convert Energy Damage 35]]{{!!}}103{{!!}}1814{{!!}}6th|special19=[[#Transmute|+1 Transmutation]]{{!!}}115{{!!}}1914{{!!}}6th|special20=[[#Change Reality|Change Reality]], [[#Bonus Transmute Points|+70 Transmute Points]]{{!!}}127{{!!}}2015{{!!}}6th
|skillpoints=4
|skills=Appraise, Autohypnosis, Balance, Concentration, Craft, Intimidate, Knowledge (Architecture and Engineering), Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Knowledge (The planes), Listen, Search, Psicraft, Spot, Survival, Tumble, Use Psionic Device}}
'''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 5 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).
'''{{Anchor|Transmute}} {{Su}}:''' A judge may issue corrections on the current form of reality, effectively transforming what is into something else. A 1st level a judge unlocks knowledge of one “Type” from the Table: Transmutations, in addition to learning a new power at 1st level from the normal Judge Power List. A judge can only select a type at or below his current level. A transmutation is the entire type; in other words, if a judge selects “Earth”, he can augment the standard transmutation with a following one in the same list (i.e., transmute mud to rockmove earth, paying 7 9 power points).
*The below table notes power point cost, area, duration and display of all effects within a type. However, exceptions and notes are listed in the footer – '''read the notes!''' Replace the normal descriptions with the below. All transmutations are shapeable, dismissable, a standard action, and have a medium range (unless otherwise noted). No transmutation can be over 5’ deep (including move earth).
*The save to resist transmutations is 10+power’s level+judge’s Intelligence modifier; in addition, for every 2 extra power points you spend to achieve any of these effects, this power’s save DC increases by 1 (i.e., rock to mud move earth gets a +2 3 bonus to DC).
*All spells are treated like powers (except Magic Type) thus anti-magic fields and the like have no affect on them, but null psionics fields do. All Magic Type effects are treated like spell-like abilities.
*If a transmutation is a power, then it can be augmented as normal, however, the base unaugmented cost changes to the below. A judge can use bonus transmutation points to augment these powers ([[#Bonus Transmute Points|see below]]).
*The Gravity and Magnetics transmutations create several new powers which should be referenced within their pages. Psionic heal , harm, transmute earth and harm Frankenstein's monster are the only other homebrew articles in this table.
*At 4th level and every three after, a judge unlocks knowledge of another transmutation type.
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|'''Earth'''||1st||[[SRD:Soften Psionic Transmute Earth and Stone(3.5e Power)|soften psionic<br/>transmute earth/stone]]||—||[[SRD:Psionic Transmute Mud to RockEarth (3.5e Power)|mud to rock]] / [[SRD:Transmute Rock to Mud|->rock to ->mud]]||[[SRD:Move Earth|move earth]]||[[SRD:Earthquake|earthquake]]||10’cube/lvl||Instant||Material
|-
|'''Life'''||1st||[[Psionic Heal (3.5e Power)|psionic heal]]||[[SRD:Animate DeadPsionic Harm (3.5e Power)|animate deadpsionic harm]]||[[Psionic Harm Frankenstein's Monster (3.5e Power)|psionic harmFrankenstein's<br/>monster]]||[[SRD:Raise Dead|raise dead]]||—||Touch||Instant||Visual
|-
|'''Magic'''||1st||[[SRD:Detect Magic|detect magic]]||[[SRD:Dispel Magic|dispel magic]]<sup>1/2</sup>||[[SRD:Break Enchantment|break enchantment]]<sup>1/2</sup>||[[SRD:Antimagic Field|antimagic field]]||—||30’ cube||3min/lvl||Visual
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