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Created page with "{{author |author_name=the bluez in the dungeon |date_created=27/12/2020 |status=Complete }} {{3.5e Alternate Class Feature |name=Celestial Warlock |summary=Even though rarely,..."
{{author
|author_name=the bluez in the dungeon
|date_created=27/12/2020
|status=Complete
}}
{{3.5e Alternate Class Feature
|name=Celestial Warlock
|summary=Even though rarely, sometimes warlocks gain their powers from celestial forces and heavenly creatures. They subvert the usual trope, but they are not required to be or act good. Many aasimar warlocks are celestial warlocks.
|prereq=[[Knowledge]] (the planes) 4 ranks
|class=[[Warlock In The Dungeon (3.5e Class)|Warlock In The Dungeon]]
|level=1st, 3rd and 8th
|replaces=Alignement Restriction, Damage Reduction, ''Detect Magic'', Fiendish Resilience
|benefit=You may be of any non-evil alignment. When you gain the Occult Soul feature you must align the ''eldritch blast'' to good. When you gain Supernatural Power you must align the ''eldritch blast'' to your other alignment component (lawful or chaotic). If you have none, choose one.
You gain the following abilities:
* '''Detect Evil''': Instead of ''Detect Magic'', at 1st level, you may replicate the spell [[SRD:Detect Evil|''detect evil'']] at will, as a spell-like abilities.
* '''Heavenly Resistance''': This feature substitutes the damage reduction feature, as well as all of its improvement. You gain damage reduction 1/evil at level 3rd. It increases to 2 at level 7th, 4 at 11th, 6 at 15th and 10 at level 19th.
* '''Celestial Mantle''': This feature works as fiendish resilience and substitutes it, as well as all of its improvement. A celestial aura surrounds you. You gain a deflection bonus to AC equal to your Charisma. Activate the effect is a free action. This effect lasts for 2 minutes or a number of minutes equal to its Charisma modifier, whichever is higher. You may split the time in multiple uses. At level 13th you also gain a temporary hit points equal to half your warlock level. By level 18th these hit points are equal to your warlock level. They don't stack together, but deactivating the effect and reactivating it again the following round replenishes them.
}}
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{{3.5e Alternate Class Features Breadcrumb}}
[[Category:3.5e]]
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|author_name=the bluez in the dungeon
|date_created=27/12/2020
|status=Complete
}}
{{3.5e Alternate Class Feature
|name=Celestial Warlock
|summary=Even though rarely, sometimes warlocks gain their powers from celestial forces and heavenly creatures. They subvert the usual trope, but they are not required to be or act good. Many aasimar warlocks are celestial warlocks.
|prereq=[[Knowledge]] (the planes) 4 ranks
|class=[[Warlock In The Dungeon (3.5e Class)|Warlock In The Dungeon]]
|level=1st, 3rd and 8th
|replaces=Alignement Restriction, Damage Reduction, ''Detect Magic'', Fiendish Resilience
|benefit=You may be of any non-evil alignment. When you gain the Occult Soul feature you must align the ''eldritch blast'' to good. When you gain Supernatural Power you must align the ''eldritch blast'' to your other alignment component (lawful or chaotic). If you have none, choose one.
You gain the following abilities:
* '''Detect Evil''': Instead of ''Detect Magic'', at 1st level, you may replicate the spell [[SRD:Detect Evil|''detect evil'']] at will, as a spell-like abilities.
* '''Heavenly Resistance''': This feature substitutes the damage reduction feature, as well as all of its improvement. You gain damage reduction 1/evil at level 3rd. It increases to 2 at level 7th, 4 at 11th, 6 at 15th and 10 at level 19th.
* '''Celestial Mantle''': This feature works as fiendish resilience and substitutes it, as well as all of its improvement. A celestial aura surrounds you. You gain a deflection bonus to AC equal to your Charisma. Activate the effect is a free action. This effect lasts for 2 minutes or a number of minutes equal to its Charisma modifier, whichever is higher. You may split the time in multiple uses. At level 13th you also gain a temporary hit points equal to half your warlock level. By level 18th these hit points are equal to your warlock level. They don't stack together, but deactivating the effect and reactivating it again the following round replenishes them.
}}
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{{3.5e Alternate Class Features Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Alternate Class Feature]]
{{Navboxes}}