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Parraqito (3.5e Race)

No change in size, 11:03, 26 June 2022
Simple Racial Traits
*Base land speed of 20 feet.
*Combat Ability - Cackling Insult: Once per encounter you can spew insults at opponents who can hear you. One creature per Charisma modifier (minimum 1) receives 1d6 of [Sonic] damage and is [[Shaken]] for one round per Charisma modifier, unless it passes a Will save (DC is 10 + 1/2 HD + Charisma modifier) in which case the damage is reduced to 1 and the shaken condition to one round only. This is a language-dependent effect and requires a swift action to activate.
*Passive Ability - Pirate Calling: You gain two bonus languages of your choosing and you are immune to the [[Talk Like A a Pirate (3.5e Spell)|''talk like a pirate'']] spell. You gain HD + 3 free ranks in [[Perform]] (Accordion) or (Sea Shanty) and [[Profession]] (Sailor) which always count as class skills for you.
*Utility Ability - Feathered Arms: You have a glide speed of 30 feet (average maneuverability), which allows you to glide covering 20 feet (6 meters) per 5 feet (1,5 meters) of descent. Treat this glide ability as a fly speed for the purpose of prerequisites. If you become unconscious or helpless while in midair, your wings naturally unfurl and powerful ligaments stiffen the wings. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall. At 5 HD you become able to fly at a speed of 30 feet (average maneuverability). You can't fly while carrying a medium or heavy load or while fatigued or exhausted. You can safely fly for a number of rounds equal to your Constitution modifier (minimum 1 round). You can exert themselves to fly for up to twice as long, but then you're fatigued at the end of the flight. You are likewise fatigued after spending a total of more than 10 minutes per day flying. Because you can glide before, after, and between rounds of actual flight, you can remain aloft for extended periods (even if you can only use flight for 1 round at a time without becoming fatigued). When you reach 10 Hit Dice, you have enough stamina and prowess to fly for longer periods. you can fly at a speed of 30 feet (average maneuverability), and flying requires no more exertion than walking or running.
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