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edits
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→Racial Traits
* Darkvision ([[Ex]]): Noo can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and noo can function just fine with no light at all.
* Hibernate ([[Su]]): Noo are capable of surviving even the void of space by going into hibernation. In the course of a minute, a noo may collapse upon itself into a tight ball and harden, slipping into a coma. They gain hardness 20 which is only bypassed by sonic, immunity to [[Radiation (3.5e Variant Rule)|radiation]] and [Light] spells, immunity to fall damage, and are considered objects for the purposes of spells which can affect them. However, they are largely unaware, blind, and immobile. They are only aware of their general condition and not specific events around them, and it takes 1 minute for the hibernation to reverse and they remain dazed for 10 minutes after. It is said they have some sort of subtle psychic force around them which allows them to make subtle long-term corrections in course when flying through the void of space, but it is a power too weak to use in anything less than interstellar travel.
* Morphic Body ([[Ex]]): Noos have the extraordinary ability to alter their appearance as though using a ''[[SRD:Alter Self|alter self]]'' spell that affects their bodies but not their possessions. This ability is not an illusory effect, but a physical alteration of a noo’s shape, facial features, skin color and texture, and size, within the limits described for the spell(ooze and humanoid forms only), except that you cannot gain additional attacks, natural armor, or movement modes from this ability, as the shift is purely cosmetic. A noo can use this ability at will, and the alteration lasts until it changes shape again. A noo reverts to its natural form (a blob) when killed. A true seeing spell reveals its natural form. When using this ability to create a disguise, a noo receives a +10 circumstance bonus on Disguise checks. When shifting in blob form a noo can safely store its possessions inside of its own body, but they become useless until they shift back into a form which can use them. Using this ability is a full-round action.
* Morphic Touch ([[Ex]]): A noo is capable of manipulating organic matter and converting it into more ooze, which is how the noo feeds and reproduces. A noo may make a touch attack as a standard action, in an attempt to try in destabilize and digest the organic matter into a slime form. This touch will deal 1d6 points of damage for every 2 HD they possess, and does not function on non-organic beings like constructs and most elementals, or against those with the shapechanger subtype. A noo may use a lesser non-destructive form of this ability to also alter the appearance of an ally by briefly morphing their appearance. The noo may make a disguise check with a +4 bonus, and physically shift a willing target's appearance to a new one within the limits of a ''[[SRD:Disguise Self|disguise self]]'' spell. These alterations last up to 1 minute per character level of the noo.
* Nuclear Body ([[Ex]]): A noo does have a "center" in the form of its nucleus, a dark blob admit the rest of it. Since it is the closest example of vitals they have, they are not entirely immune, but are resistant, to critical hits and sneak attacks. They are considered to have 50% fortification. Because Noo see in all directions at once from their nucleus, noo cannot be flanked, although they can be rendered flatfooted as normal.