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  • ...ly). These choices are in addition to the bonus languages available to the character because of his race.
    14 KB (2,052 words) - 18:40, 31 August 2016
  • ...nse denies another rogue the ability to [[#Sneak Attack|sneak attack]] the character by flanking her, unless the attacker has at least four more rogue levels th ...o determine the minimum rogue level required to [[SRD:Flanking|flank]] the character.
    16 KB (2,483 words) - 02:22, 1 September 2021
  • She can perform the following options by expending points from her ki pool: At 5th level, she gains additional options:
    32 KB (5,190 words) - 03:38, 19 October 2016
  • ...pon|natural weapon]], or [[SRD:Light Weapon|light weapon]] against another character you are [[SRD:Grappling|grappling]]. You take a –4 penalty on such attack ...n attack). Once you have an opponent [[SRD:Pinned|pinned]], you have a few options available to you (see below).
    11 KB (1,887 words) - 16:13, 29 December 2024
  • ...en levels cannot progress beyond the maximum for that class, regardless of character level. ...e bonus does not increase after character level reaches 20th. However, the character does receive a cumulative +1 epic bonus on all saving throws at every even-
    8 KB (1,361 words) - 22:51, 28 February 2011
  • ...aracter who can cast the needed spell or spells, who is usually either the character creating the trap or an NPC spellcaster hired for the purpose. A character with the trap sense [[SRD:Class|class]] feature who succeeds on a [[SRD:DC|
    74 KB (11,274 words) - 21:14, 22 December 2013
  • ...] check is required to run or charge across the surface. Failure means the character can’t move in this [[SRD:Round|round]]. Floors as treacherous as this sho ...check is required to run or charge across such a floor. Failure means the character can still act, but can’t run or charge in this [[SRD:Round|round]].
    49 KB (8,220 words) - 02:32, 4 April 2015
  • ...efensive tasks, and attacking a knight is often one of the least effective options an opponent might exercise. ...he time you get to that point in your character's life, the direction your character is going to take should be fairly clear, and you will take a prestige class
    19 KB (2,982 words) - 10:14, 25 December 2019
  • '''Alignment:''' A character must be non-good to take any levels in Fiendish Brute. Nothing happens to a ...Fiendish Brute's physical attributes improve, as if it had gained several character levels. Every time the Fiendish Brute gains an attribute boost, two of his
    14 KB (2,266 words) - 15:11, 22 June 2022
  • ...spell-like abilities gained from their Spheres add some versatility to his options. If one has the stomach for it, he can animate corpses and build himself a ...ge (Religion) can research Death Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including informatio
    8 KB (1,323 words) - 06:22, 3 December 2015
  • ...sending the weapon flying in a direction of his choice). In this manner, a character who takes full BAB classes always has a fundamental advantage in combat ove ...e 2 {{AoO|sa}} each round. A character with a BAB of +11 can make 3, and a character with 16 can make 4.
    14 KB (2,489 words) - 21:59, 12 October 2015
  • ...lities but then over-charged in levels for them so horribly as to make the character unplayable (Hobgoblins). We don't hold with that at all. If you don't want ...nderstand that, because Halflings already get all that and more. Really, a character who gets +2 to two attributes and a total of +4 to skills and darkvision is
    28 KB (4,555 words) - 22:12, 17 November 2017
  • Well, that isn't how things work anymore. Now every character is supposed to be individually important and have some background and so on :[[Races of War (3.5e Sourcebook)/Warriors with Style#Character Backgrounds|Character Backgrounds]]
    7 KB (1,045 words) - 03:02, 10 March 2014
  • ...You can't take 20 using the bell curve variant. Instead, you have two new options: You can take 16, which makes the task take ten times as long, or you can t ...n. Good die rolls are a fundamental reward of the game, and it changes the character of the game when the rewards are somewhat stronger but much less frequent.
    5 KB (880 words) - 06:37, 5 August 2011
  • This variant makes combat more complex, but it opens up new strategic options for PCs and monsters alike. It's a good choice if your group relishes the t ...ven square has eight possible facings. The three squares a Small or Medium character is pointing towards are its front area. The three squares behind it are its
    11 KB (1,875 words) - 18:51, 10 December 2017
  • The D&D game's hit point system is an easy and effective way of measuring character health - but it's somewhat abstract. This variant eliminates hit points, an ...using the injury variant, characters no longer have hit points. Instead, a character's injuries accumulate until he becomes [[SRD:Disabled|disabled]] or [[SRD:D
    16 KB (2,571 words) - 22:00, 9 April 2011
  • ...y skill known to that character, and no ranks in any skill unknown to that character. ...points his character would gain with each new class level. When creating a character, choose a number of skills known based on your first class level (see Table
    11 KB (1,798 words) - 08:03, 28 August 2011
  • ...ariety) can use these "generic" character classes in place of the standard character classes.]] ...ferent from those classes.) But despite these classes' basic approaches to character building, each one allows a wide variety of archetypes through the selectio
    8 KB (1,195 words) - 07:55, 28 August 2011
  • ...|race]] is, it's (usually) a one-time choice made at the beginning of your character's career. Your selection of [[SRD:Classes|class]] levels, on the other hand ...nation of class features that perfectly captures your mental image of your character.
    5 KB (677 words) - 00:11, 10 April 2011
  • ...ealthy mental state into confusion, dementia, and mental instability. As a character encounters monsters, witnesses horrible acts, masters forbidden knowledge, ...ies that are shocking, unnatural, and bewildering. Such encounters cause a character to lose points from his Sanity score, which in turn risks temporary, indefi
    97 KB (14,963 words) - 02:41, 22 October 2012

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