Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Draconic Heritage, Incarnum (3.5e Feat) + (Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects.)
- Elemental Affinity, Improved (3.5e Grim Alteration) + (Gain Major Bends; Elemental features.)
- Blessing of the Mother of the Hunt (3.5e Maneuver) + (Gain Mettle and a bonus on saving throws.)
- Elemental Affinity (3.5e Grim Alteration) + (Gain Minor Bends from one of the Bender of Elements classes.)
- Poison in the Blood (3.5e Trait) + (Gain Poison Use, but you don't recover quite as well...)
- Black Widow's Expertise (3.5e Maneuver) + (Gain Poison Use, swift action poison application, and increase the DC of all diseases and poisons you use.)
- Null Soul (3.5e Feat) + (Gain SR at the cost of ever becoming a spellcaster.)
- Bloodhound (3.5e Maneuver) + (Gain Scent for the purpose of finding blood, as well as being able to identify blood and track creatures.)
- Sublime Weapon Focus (3.5e Feat) + (Gain Weapon Focus for all weapons in a discipline.)
- Deformed (3.5e Feat) + (Gain [Deformity] feats for free)
- Eyes of the Abyss (4e Feat) + (Gain [[4e Index (4e Other)#Darkvision|dark … Gain [[4e Index (4e Other)#Darkvision|darkvision]], and a [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#perception skill|perception]] [[4e Index (4e Other)#skill checks|skill checks]] equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.s|abyssal heritor]] feats that you posess.)
- Andugr Lineage (4e Feat) + (Gain [[4e Index (4e Other)#low-light vision|low-light vision]], use ''expansion'' as a daily power)
- Scholar of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|lesser weaves]] class feature)
- Teachings of the Web (4e Feat) + (Gain [[Arachnomancer (4e Class)#Arachnomancer Tactics|arachnomancer tactics]] class feature)
- Night Rage (3.5e Feat) + (Gain [[Dexterity]] bonuses while raging or using certain [[Wild Moon (3.5e Martial Discipline)|Wild Moon]] maneuvers, and even more at night.)
- Lightly Armored (One) + (Gain [[Light Armor Training (One)|Light]], [[Medium Armor Training (One)|Medium]], and [[Shield Armor Training (One)|Shield]] [[Armor Training (One)|Armor Training]].)
- Beast Bond (One) + (Gain [[SRD5:Beast|animal]] companion while spell lasts.)
- Magic Initiate (One) + (Gain [[SRD5:Cantrip|cantrip]]s and a 1st-[[SRD5:Spell Level|Level]] [[Spell (One)|Spell]] from the [[Arcane (One)|Arcane]], [[Divine (One)|Divine]], or [[Primal (One)|Primal]] [[Spell List (One)|Spell List]])
- Fey Teleportation (5e) + (Gain [[SRD5:Intelligence|Intelligence]] or [[SRD5:Charisma|Charisma]], speak [[SRD5:Sylvan|Sylvan]], and ''[[SRD5:Misty Step|misty step]]'' spell.)
- Musician (One) + (Gain [[SRD5:Proficiency|proficiency]] with 3 [[Musical Instrument (One)|musical instrument]]s, give [[Inspiration (One)|inspiration]] to allies when you rest.)
- Planar Wanderer (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], ability to utilize or seal a planar portal without a key, intuit location of nearby portals.)
- Scion of the Outer Planes (5e) + (Gain [[SRD5:Resistance|resistance]] to a [[SRD5:Damage Type|damage type]], and ability to cast a [[SRD5:Cantrip|cantrip]] based on the type of [[SRD5:Plane|plane]].)
- Enemy Knowledge (5e Feat) + (Gain [[SRD5:Strength|Strength]], [[SRD5:Dexterity|Dexterity]], or [[SRD5:Wisdom|Wisdom]] and [[SRD5:Ranger#Favored Enemy|Favored Enemy]]. Enhances Favored Enemy.)
- Armor of Agathys (5e) + (Gain [[SRD5:Temporary Hit Point|temporary hit point]]s and damages close combat attackers<br /><br />)
- Ki Sight (3.5e Invocation) + (Gain [[SRD:Blindsight|Blindsight]] and detect the presence of ki in others at a greater range and accuracy, even tell when someone is [[Ki_Supression_(3.5e_Invocation)|suppressing]] their full power.)
- Misty Pace (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] and become untrackable.)
- Blurred Run (3.5e Maneuver) + (Gain [[SRD:Concealment|concealment]] while moving.)
- Barrel Roll (3.5e Maneuver) + (Gain [[SRD:Deflect Arrows|Deflect Arrows]] against a ranged attack.)
- Biotic Maintenance (3.5e Maneuver) + (Gain [[SRD:Fast Healing|fast healing]] equal to your initiator level.)
- Monofilament Hair (3.5e Feat) + (Gain [[SRD:Improved Critical|Improved Critical]] with your hair lash, and act as a powerful garotte.)
- Dance of Tandava (3.5e Maneuver) + (Gain [[SRD:Pounce|pounce]] and full attack after a charge.)
- Claws of the Roc (3.5e Maneuver) + (Gain [[SRD:Snatch|Snatch]] to grapple and lift your opponent away!)
- Spell Dampen (3.5e Spell) + (Gain [[Spell Dampening (3.5e Creature Ability)|spell dampening]], reducing the effectiveness of magic on you.)
- Armor of Agathys (One) + (Gain [[Temporary Hit Point (One)|temporary hit point]]s and damages close combat attackers)
- Witch Sight (One) + (Gain [[Truesight (One)|Truesight]] with limited [[SRD5:Range|range]].)
- Animal Senses (3.5e Maneuver) + (Gain [[scent]] and various bonuses.)
- Diamond Light of the Spotless Mind (3.5e Maneuver) + (Gain a ''[[SRD:Mind Blank|mind blank]]'' effect while in this stance.)
- Prepared Prescience (3.5e Maneuver) + (Gain a ''[[SRD:Moment of Prescience|moment of prescience]]'' like effect, with the bonus based on concentration.)
- Nature's Wrath (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[cold]] and [[sylvan]] powers.)
- Sadistic Reward (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and penalties|bonus]] to [[4e Index (4e Other)#Damage roll|damage rolls]] when you deal damage to a living creature.)
- Radiant Melody (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[psychic]] and [[radiant]] powers.)
- Hated Foe (3.5e Feat) + (Gain a +1 attack and +1 dodge to AC against one creature type.)
- Surprising Riposte (4e Feat) + (Gain a +1 bonus to [[4e Index (4e Other)#damage rolls|damage rolls]] when you gain [[4e Index (4e Other)#Combat advantage|combat advantage]] using the bluff skill.)
- Fortitude Surge (3.5e Feat) + (Gain a +1 bonus to [[Fort]] saves, and once per encounter always succeed on a [[Fort]] save... at a price.)
- Reflex Surge (3.5e Feat) + (Gain a +1 bonus to [[Reflex]] saves, and once per encounter always succeed on a [[Reflex]] save... at a price.)
- Will Surge (3.5e Feat) + (Gain a +1 bonus to [[Will]] saves, and once per encounter always succeed on a [[Will]] save... at a price.)
- Skill Specialization Focus (3.5e Feat) + (Gain a +1 bonus to a skill and a +3 bonus to a specialized area of that skill.)
- Challenge the Many (3.5e Maneuver) + (Gain a +1 bonus to attack rolls for every foe you threaten.)
- Vow of Vengeance (4e Feat) + (Gain a +1 bonus to damage rolls and to your critical threat range against a particular race or creature.)
- Steel Precision (3.5e Maneuver) + (Gain a +1 insight bonus to attack and damage, which scales. Sometimes, simple is best.)
- Demonic Skin (4e Feat) + (Gain a +1 racial [[4e Index (4e Other)#bonuses and penalties|bonus]] to your [[4e Index (4e Other)#Armor Class|AC]].)