Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Feature Trading (3.5e Variant Rule) + (This variant allows one to trade features in one class for those in another. When ranking in a class, a player can choose to replace features earned at a particular level, with equal or lesser features from a different class.)
- Publication:Unearthed Arcana/Legendary Weapons + (This variant is a simple rule system that … This variant is a simple rule system that allows the abilities of weapons to improve along with those of their wielders. A character wielding a legendary weapon—whether that weapon is a sword, axe, bow, or even a magic staff—is eligible for one of the scion prestige classes presented below.he scion prestige classes presented below.)
- Publication:Unearthed Arcana/Craft Points + (This variant is designed specifically for … This variant is designed specifically for campaigns that don't offer a lot of "downtime" to the PCs. It unifies the rules for crafting items and creating magic items, while also replicating a character's ability to come up with just the thing he needs for a specific task in the nick of time. It glosses over the realities of such work-tool kits, alchemical reagents, laboratories, long hours of toil, and the like-to keep the game moving along at an exciting pace. After all, fighting giants, demons, and dragons is generally a lot more fun than waiting for the wizard to finish crafting a new ''ring of protection''.ish crafting a new ''ring of protection''.)
- Chymic Mutation (5e Subclass) + (This variant of the Spider-Monk gains augmented senses and extra arms.)
- Vorpal, Variant (3.5e Equipment) + (This variant of the classic head-severing vorpal ability functions as a [[SRD:Keen|keen]] weapon and is actually worth the cost you incur.)
- Useful Ability Scores (3.5e Variant Rule) + (This variant rule adds additional abilities and variables to ability scores, as well as correcting some of their shortcomings.)
- Revised Magic Arms and Armor (3.5e Variant Rule) + (This variant rule aims to introduce a more gradual power curve to magical weapons, armors and shields.)
- All Ability Skills (3.5e Variant Rule) + (This variant rule gives focused skill points based on all ability scores, giving non-Intelligence focused classes something to do while also specializing them appropriately.)
- Revised Riding Rules (3.5e Variant Rule) + (This variant rule is designed to streamline the actions available in the ride system, and to make it scale more appropriately to more fantastic, and higher CR, mounts.)
- Regeneration, Variant (3.5e Variant Rule) + (This variant rule present two different variant of regeneration which cause far less in-game problems and both offer more design space.)
- Variant Multiclass Skill Points (3.5e Variant Rule) + (This variant rule removes the imbalance in skill points that can occur if you take one class at first level instead of another.)
- Feral Ronin - Tome Adaption (3.5e Class) + (This version of the Feral Ronin, originally created by transientanima, has been adapted for use in a Tome setting.)
- Astral Escape Vest (3.5e Equipment) + (This vest inflates over 3 rounds and spirits you away to safety.)
- Bathroom Troll, the Filth-Licker (3.5e Vestige) + (This vestige grants you dominion over disgusting things.)
- Alchemical Space (3.5e Equipment) + (This vial of liquid cause time and space to bend around it as evaporate.)
- Ancient Spellbook (Legend Item) + (This volume contains knowledge long thought lost to the mists of time.)
- Wand of Summoning (4e Equipment) + (This wand is adept at summoning.)
- Wand of Swarms (4e Equipment) + (This wand is engraved with images of spiders.)
- Master's Wand of Toxic Bolt (4e Equipment) + (This wand is exudes deadly poison.)
- Wand of Retriever's Eye (4e Equipment) + (This wand is imbued with the mastery of one of the retriever's eye rays.)
- Master's Wand of Spydric Tide (4e Equipment) + (This wand unleashes a deadly burst of swarming spiders.)
- Unstoppable (3.5e Equipment) + (This weapon carries on regardless of what is in the way, destroying walls of force and breaking through damage reduction and hardness.)
- Powerful (3.5e Equipment) + (This weapon counts as one size larger for the purpose of how much damage it deals.)
- Merciful Crystal (3.5e Equipment) + (This weapon crystal functions similar to the [[SRD:Merciful|Merciful]] weapon property however it deals no extra damage.)
- Bloody Mercy Crystal (3.5e Equipment) + (This weapon crystal nonlethal damage, but gives the illusion of dealing lethal wounds.)
- Murderous Crystal (3.5e Equipment) + (This weapon crystal turns non-lethal weapons into lethal ones.)
- Entropic (3.5e Equipment) + (This weapon deals additional [[Entropy (3.5e Other) | Entropy]] damage with each hit.)
- Essence Edge (3.5e Equipment) + (This weapon deals additional [[Essence (3.5e Other) | Essence]] damage with each hit.)
- Sublime Bane (3.5e Equipment) + (This weapon deals extra damage against initiators.)
- Striking Precision (3.5e Equipment) + (This weapon enhancement allow the wielder to use her agility in addition to her normal strength when striking with her weapon.)
- Adaptive (3.5e Equipment) + (This weapon enhancement allows you to use part of your true potential when wielding it.)
- Holyflame (3.5e Equipment) + (This weapon enhancement make a weapon burn with a holy flame which deal great damage against evil outsider.)
- Stardust (3.5e Equipment) + (This weapon expel dangerous shining sparkles, which burns and damage things around them.)
- Prismatic Glow (3.5e Equipment) + (This weapon glow with intense prismatic energy which burn, melt and electrocute those struck by it.)
- Sa'angreal Weapon (3.5e Equipment) + (This weapon happens to also allow access to truly ridiculous amounts of firepower.)
- Reaching (3.5e Equipment) + (This weapon has its reach extended by an extra 25 ft., granting superior reach.)
- Disguised Weapon (3.5e Equipment) + (This weapon looks like an ordinary household object when not in use.)
- Dispelling (3.5e Equipment) + (This weapon removes spell effects as per the ''[[SRD:Greater Dispel Magic|greater dispel magic]]'' spell.)
- Drowcraft Weapon (4e Equipment) + (This weapon, forged by the finest drow smiths, is more effective in the area of an earthnode, but slowly melts away under sunlight.)
- Snake-Fang Whip (4e Equipment) + (This whip has snakes in place of lashes. If is a favoured weapon of particulaly cruel female clerics of Lolth.)
- Hag's Milk (3.5e Equipment) + (This wicked potion grants several supernatural abilities themed around the powers of the hags.)
- Starfield Witch Hat (3.5e Equipment) + (This witch hat is decorated with stars. It grants the ability to shoot small bolts of energy, keep one aware of the heavens, and perform astronomy.)
- Ring of Miraculous Failure (3.5e Equipment) + (This wondrous ring increases your effective caster level, but comes with a heavy price...)
- Spider Staff (4e Equipment) + (This wooden staff is covered in silver chasing in weblike patterns.)
- Ghost in the Machine (5e) + (This worlock's patron, so to speak, is an Artificial Intelligence in modern or futuristic times.)
- Brilliant Flash Fluid (3.5e Equipment) + (This yellow fluid looks like it'd go great on a cake. But instead, it explodes with a blinding flash.)
- Torn From Within (3.5e Spell) + (Thorns tear apart the victims from within.)
- Brambleroot (3.5e Spell) + (Thorny bushes spring up, damaging and providing difficult terrain. If damaged, they explode into needles.)
- Five Point Exploding Heart (3.5e Spell) + (Those affected by this ability must not take action, or they die.)
- Spatial Shuffle (3.5e Spell) + (Those affected by this spell move around randomly at the start of their turns.)
- Curse of Spell Allergy (3.5e Spell) + (Those affected go into sneezing and coughing fits when around magic.)