Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Umber Hulk (5e) + (Yellowish insect-like monstrosity the size of a Rhinoceros)
- Training for Skills (3.5e Variant Rule) + (Yes, if you put enough effort into it you can gain skill points through hard work instead of simply leveling.)
- Pony (3.5e Race) + (Yes, these are THOSE Ponies...)
- Summon Chicken (3.5e Spell) + (Yes, you summon one or more chickens.)
- Magicka (3.5e Variant Rule) + (Yet another attempt to balance out spellcasting.)
- Bolster Spirit, Greater (3.5e Spell) + (Yet more bravery and morale surges through you, carrying faster you towards victory in battle.)
- Yith (3.5e Deity) + (Yith is the god of death, decay, and the undead. Strangely he is also the father god of the Altinian Pantheon.)
- Yoshi (3.5e Race) + (Yoshi from the Mario Series)
- Yoshi, Havvy Variant (3.5e Race) + (Yoshi from the various Mario games.)
- Rage Against the Machine (3.5e Feat) + (You '''really''' hate constructs)
- Stubborn Fellow (3.5e Feat) + (You ''disagree''.)
- Greater Spell Secrets (3.5e Feat) + (You ''seriously'' excel at tweaking your spells.)
- Rewrite Golem (3.5e Utterance) + (You 'hack' a non-mindless construct or golem or cause it to become inert.)
- Olympic Swimmer (3.5e Feat) + (You Swim gooder)
- Aquatic Acrobatics (3.5e Feat) + (You Swim, acrobatically)
- Aquatic Stealth (3.5e Feat) + (You Swim, stealthily)
- Scatter (5e) + (You [[SRD5:Teleport|teleport]] 6 creatures up to 120 feet away.<br /><br />)
- Scatter (One) + (You [[SRD5:Teleport|teleport]] 6 creatures up to 120 feet away.)
- Far Step (5e) + (You [[SRD5:Teleport|teleport]] a short distance. While the spell is active, you may use a [[SRD5:Bonus Action|bonus action]] each [[SRD5:Turn|turn]] to do it again.<br /><br />)
- Thunder Step (5e) + (You [[SRD5:Teleport|teleport]] within range, causing [[SRD5:Thunder|thunder]] damage to creatures near where you left.<br /><br />)
- Far Step (One) + (You [[Teleport (One)|teleport]] a short distance. While the spell is active, you may use a [[SRD5:Bonus Action|bonus action]] each [[SRD5:Turn|turn]] to do it again.)
- Thunder Step (One) + (You [[Teleport (One)|teleport]] within range, causing [[SRD5:Thunder|thunder]] damage to creatures near where you left.)
- Hatred (4e Feat) + (You absolutely hate a particular creature.)
- Mantle (3.5e Spell) + (You absorb all damage dealt to you or close allies and deal it back to the enemy.)
- Heat Vampire (3.5e Feat) + (You absorb heat as healing and may drain the heat from your very opponents.)
- Radiance Absorption (3.5e Feat) + (You absorb light and radiation and can draw power from solarite.)