Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Abyssal Poison (4e Equipment) + (Your claws drip with a poison as dark as the abyss.)
- Poison Talons (4e Feat) + (Your claws drip with a poison as dark as the abyss.)
- Tremorsense (3.5e Feat) + (Your close connection to your home element gives you [[SRD:Tremorsense|Tremorsense]].)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Sheer Cold (3.5e Maneuver) + (Your cold damage is so chilling it bypass cold resistance and halves immunity.)
- Numbing Spell (3.5e Feat) + (Your cold spells are extremely gelid.)
- Tongue of Heaven and Earth (3.5e Maneuver) + (Your connection to all that lives gives you both understanding of other creatures, and protection against that which would use words against you.)
- Vision of the Lotus (3.5e Feat) + (Your connection to your allies lets you see their afflictions clearly.)
- Bond of the Vermin (3.5e Feat) + (Your connection with the bugs that even crawl underneath your skin grows ever stronger.)
- Adaptable Technique (3.5e Feat) + (Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air.)
- Self-Indulgent (3.5e Trait) + (Your constant use of alcohol and various recreational drugs has given you a tolerance to ingested and inhaled poisons.)
- Intelligent Design (3.5e Feat) + (Your constructs have limited intellect.)
- Observant Spores (3.5e Feat) + (Your controlled undead act as remote-viewing devices.)
- Corpse Knight (3.5e Feat) + (Your corpse companion gains proficiencies in heavier armor and shields.)
- Dark Minion (3.5e Feat) + (Your corpse companion improves as an animal companion and gain multiple proficiencies.)
- Split Brain (3.5e Trait) + (Your corpus callosum has been severed so that the two halves of your brain are separated.)
- Improved Courageous Recovery (3.5e Feat) + (Your courageous recovery ability become a maneuver-like ability.)
- Abandoned Skill (3.5e Flaw) + (Your course of life has made you abandon a physical, moral or intellectual aspect of your personality.)
- Creative Bond (3.5e Feat) + (Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations.)
- Extra Augment (3.5e Feat) + (Your creator was much madder than others'.)
- Crystal Master (3.5e Feat) + (Your crystal-based power deals additional damage and you may select hail of crystals no matter your power list.)
- Persistent Healing (3.5e Feat) + (Your cure spell grant fast healing in addition to the normal amount healed.)
- Reverse Polarity (3.5e Alternate Class Feature) + (Your cure spells harm, your inflict spells cure.)
- Ancient Beastblood (3.5e Feat) + (Your curse steam from an ancient beast, making you stronger than most of your kind.)
- Amateur Spellcaster (3.5e Feat) + (Your dabbling in spellcasting advances to full amateur abilities.)
- Damage Resistance (3.5e Feat) + (Your damage reduction become damage resistance.)