Tale of the Double (3.5e Maneuver)
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Broken Blade (Strike) | |
Level: | 4 |
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Prerequisite: | Two Broken Blade maneuver and two maneuvers, each from a distinct other martial discipline |
Initiation Action: | 1 standard action |
Range: | Melee Attack |
Target: | One Creature |
Duration: | Instantenous |
Saving Throw: | None |
To initiate this strike, you must make a single melee attack. If the struck is successful, you deal an extra 1d6 extra damage of each type of damage the individual has maneuvers readied to do. So for example, if they have a maneuver from Desert Wind readied and a maneuver from another discipline that does negative energy damage then you would do an extra 1d6 fire damage and 1d6 negative energy damage. Multiple readied maneuvers doing the same type of damage do not stack. Thus, for example, if they had three Desert Wind maneuvers readied one would still only deal 1d6 fire damage, not 3d6. Damage types for this maneuver are piercing, slashing, bludgeoning, fire, acid, electricity, cold, sonic, cold(frostburn), vile, positive energy, and negative energy. This maneuver is a supernatural ability.
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