Tale of the Double (3.5e Maneuver)

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Author: JoshuaZ
Date Created: August 23rd, 2009
Status: Transferring
Editing: Clarity edits only please
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Tale of the Double
Broken Blade (Strike)
Level: 4
Prerequisite: Two Broken Blade maneuver and two maneuvers, each from a distinct other martial discipline
Initiation Action: 1 standard action
Range: Melee Attack
Target: One Creature
Duration: Instantenous
Saving Throw: None
In truth all blades are doubled-edged and few understand this better than the those who study The Broken Blade.

To initiate this strike, you must make a single melee attack. If the struck is successful, you deal an extra 1d6 extra damage of each type of damage the individual has maneuvers readied to do. So for example, if they have a maneuver from Desert Wind readied and a maneuver from another discipline that does negative energy damage then you would do an extra 1d6 fire damage and 1d6 negative energy damage. Multiple readied maneuvers doing the same type of damage do not stack. Thus, for example, if they had three Desert Wind maneuvers readied one would still only deal 1d6 fire damage, not 3d6. Damage types for this maneuver are piercing, slashing, bludgeoning, fire, acid, electricity, cold, sonic, cold(frostburn), vile, positive energy, and negative energy. This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBroken Blade

DisciplineBroken Blade +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryDeals damage to a target based on what sort of damage maneuvers they have prepared can deal. +
TitleTale of the Double +
TypeStrike +