Talk:Charge (5e Variant Rule)

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Ratings[edit]

RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
This variant is a huge power boost from level 1-4 where it doubles the damage of most characters who can use a lance or similar weapon while at the same time giving Reckless Attack to characters who've invested nothing into Barbarian. Even after this, it's still an advantage that allows characters to gain advantage and double damage for relatively little investment. Furthermore, it artificially inflates one-off damage if you crit, by doubling a paladin's smite damage or the like, effectively giving them a free crit on their first attack.

In addition, this variant is clunky, which goes against 5e's design philosophy, and is mostly unneeded since mobility is much higher in 5th edition when compared to previous editions.

Suggested Changes

Most of these are mostly for clarity.

  1. Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging.)
  2. "Double damage" could be simplified to be a critical hit. This rules out doubling ability damage as well as simplifying the language.

--Rlyehable (talk) 07:18, 1 February 2018 (MST)

I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective, and after the first attack, the momentum is spent. --Luigifan18 (talk) 12:17, 6 February 2018 (MST)