Talk:Divine Shield (3.5e Spell)

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Ratings[edit]

RatedDislike.png Sulacu dislikes this article and rated it 1 of 4.
Aside from whether it's good or not for the game, I don't really see the use of a spell that leaves you defenseless for one round before rendering you semi-invincible for the next. A lot can happen in one round, like taking away the need for such a spell completely, or simply getting interrupted and losing it. Frankly it seems like a hassle to use.

Also, while it may work in Core, bear in mind that in a homebrew-heavy campaign bypassing deflection bonuses is pretty damn easy.

RatedDislike.png Eiji-kun dislikes this article and rated it 1 of 4.
A big pile of numbers does not a good spell make.
RatedDislike.png Leziad dislikes this article and rated it 1 of 4.
This spell has too much wrong, the paladin is essentially invincible for 1 round in exchange for not acting in the last. I do not think it good for the game, especially since if abused it become catastrophic.

Balance

+60 to all defenses for 3 rounds? really? --NameViolation 02:53, April 6, 2010 (UTC)

Especially when most combats last 3-5 rounds? That's rogue-level? And then all the ways that other classes can nab paladin spells? --Ghostwheel 03:10, April 6, 2010 (UTC)

+Charisma to attack and AC, lasts Paladin levels / 2 rounded down 92.83.171.125 19:06, October 14, 2010 (UTC)

DislikedSulacu +, Eiji-kun + and Leziad +