Talk:Eyes of Magical Sight (3.5e Equipment)

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Spoiler

Holy Crap!

Sacrifice two hit points for true seeing at will? This item is so cheap it's almost free. Surgo 16:47, 23 June 2012 (UTC)

lolwtf Yeah, what I was going to say too. --Ghostwheel 18:46, 23 June 2012 (UTC)
I'll increase the penalty, possibly add some other penalties as well. Alcyius 23:32, 23 June 2012 (UTC)
Consider making it a full-round action to gain true sight for only 1 round as well. You might be able to make it workable at the expected level if it was more annoying to use regularly. - Tarkisflux Talk 23:30, 23 June 2012 (UTC)
How about now? Alcyius 23:32, 23 June 2012 (UTC)
IMO, any penalty that can be covered with a slightly larger magic item and a wish is no penalty at all after 9th level. So still cheap. Further, cost in general is not a significant balancing factor, it's just a challenge to players to find a way to mitigate them in exchange for the power (and they meet that challenge more often than not).
That aside, True Seeing is still a 5th level spell first available at 9th level. You are saying that you can get a basically permanent version of that at 12th level, only 1 level after you could even make Arcane Sight permanent with the Permanency spell. An at-will or all-day version of it is closer to a 8th or 9th level spell by my reckoning, and shouldn't be reasonably available before 15th level. Which means that this is too early to show up without restrictions on the ability itself, regardless of what you pay for it. - Tarkisflux Talk 23:45, 23 June 2012 (UTC)
I'm not really sure I see the issue of it being at will. Sure, price is generally a non-factor as far as the wish economy is concerned, but if you make it such a large number of nonconsecutive rounds per day that you can still essentially use it in every round of every battle there's no reason not to make it at will. As far as out of combat illusions are concerned, there's no way to reconcile that without putting in a daily usage limit, which I think we can all agree sucks. - TG Cid 00:05, 24 June 2012 (UTC)
Hence my action cost suggestion. It makes it less useful in a fight, if not actually useless, while still granting all of the utility abilities associated with it. I'd actually accept a few uses per day in a situation like this though, since it's what the spellcasters are still dealing with. If you don't want either sort of limit, it should be priced such that it's not coming in before the spellcasters stop caring about those slots. All day True Seeing is not a 12th level ability, and shouldn't be priced as such. - Tarkisflux Talk 00:36, 24 June 2012 (UTC)
How about now?Alcyius 01:02, 24 June 2012 (UTC)
Probably shouldn't have a CL9 requirement, since I don't want people crafting it at level 9, but is otherwise listed as an item for a level where I wouldn't mind all day True Seeing. Adding Arcane Sight back in probably wouldn't be a big deal at this level, though I guess anyone who wanted it could just cast it and permanent it on their fancy new eyes. - Tarkisflux Talk 01:13, 24 June 2012 (UTC)
Ok, this seems good, and the reason I didn't add in Arcane Sight was cuz at the point you could get this, you could just permanent your fancy eyes. Rather cheaply too. Alcyius 01:30, 24 June 2012 (UTC)