Talk:Legacy (3.5e Template)
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|Like mythic rules from pathfinder, but cleaner. It is a boom to DMs who wants bosses everywhere.|
I like this
- The CR does not change because the template itself is a measure of challenge and power. Like elites or bosses in an RPG. --Sulacu (talk) 07:00, 13 April 2015 (UTC)
- Regular monsters have just their challenge rating. It denotes the difficulty level of the fight, though it is also considered to be a flat indication of power, roughly equivalent to the effective character levels of PCs. But, there are plenty of situations in which this equivalence gets lost, or where it simply isn't desired. For example, CR by itself becomes next to meaningless in a game that straddles the top of Very High balance. So, this template and the resulting Subtype aims to introduce a second indication of challenge and power apart from challenge rating. An empowered pit fiend for example would still be a base of CR 20, with, say, the 'Legacy 3' subtype. --Sulacu (talk) 07:40, 13 April 2015 (UTC)
- I suppose since I don't have to be precise about it, considering the inherent wishywashiness of CR, I could simply say the effective CR goes up by the legacy rating, if only to grant it a proper frame of reference.