Talk:Refresh Skill Trick (3.5e Feat)

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Ratings[edit]

RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
While I like the premise of this feat, I can't get around to getting extra skill points. What this does is effectively make skill tricks have no real cost, which goes against the whole point of them IMO.


Feats>>>>Skill points, so there a very very real cost. The point of skill ticks is that you can so cool but not feat worthy maneuvers, I do not see how not boning over fighters here even go against that. --Leziad (talk) 20:23, 13 April 2015 (UTC)

Discussion[edit]

Move action feels too limited, especially with how strong some of the skill tricks are. I'd bump it to standard. I also don't like +1 skill point per level, feels too much. --Ghostwheel (talk) 22:45, 30 March 2015 (UTC)

Skill tricks are much worse than maneuvers and cost more resources, move action feel about right since you spend a feat on it. For the bonus skill point I really really don't see how it too much, investing in skill tricks cost you 2 skill point for each you learn, many class only get 2 skill points per level and they are not In-based class. I do not see how more skills make you stronger overall anyway. --Leziad (talk) 23:39, 30 March 2015 (UTC)
This effectively lets you maintain concentration on a spell permanently while casting other spells using Swift Concentration, just as one example; at that point, I think you might bump it to VH if you're keeping it as a move action. If classes only give 2 skill points per level, that's the problem with the class, and shouldn't be "fixed" via feats like this IMO. Keeping the bonus skill points effectively make any skill tricks you've taken free, invalidating their cost for the most part, which is not something I am a fan of.
EDIT: Alternatively, make it also use a swift action, and/or make it so you can't use a skill trick in the same round as you use this feat. --Ghostwheel (talk) 00:21, 31 March 2015 (UTC)
Meant move AND swift, not JUST swift :-P --Ghostwheel (talk) 00:30, 31 March 2015 (UTC)
That like more than half your turn though. Just for refreshing some sorry skill tricks. Like what skill tricks are you going to use more twice per round anyway? I just read all of them, the best seem to be acrobatic backstab, clarity of vision, swift concentration. Good one like hidden blade and mosquito bite are not very useful multiple time in the encounter. The one I could see being very useful if being repeated would be Spot the Weak Point, which is essentially a low level diamond mind maneuver. --Leziad (talk) 00:47, 31 March 2015 (UTC)
FWIW, Spot the Weak Point makes ANY attack into a touch attack, so you can proc almost any strike off of it, making it a very weak Wraithstrike. --Ghostwheel (talk) 01:30, 31 March 2015 (UTC)
You can't use it on strike since it a standard action to use I believe... or wait a sec. Oh I see, yeah it a much weaker wraithstrike. It is only midly worrisome when combined with this feat. Honestly I see skill tricks as weak maneuvers, they usually have highish prerequ (spot the weak point is only available to level 9 character or higher, essentially a 5th level strike) and since you blow a feat on them recovering them easy seem to be a priority. --Leziad (talk) 01:34, 31 March 2015 (UTC)
Interjecting with a minor correction for Ghostwheel's comment above, from page 127 of the Rules Compendium: "You can’t cast a spell while concentrating on another one." So that trick isn't going to work. -- Spanambula (talk) 10:23, 13 April 2015 (UTC)