Talk:Vampire Hunter (3.5e Feat)
|Fluffykittens dislikes this article and rated it 1 of 4.|
|Mixture of moderate to wizard level abilities with an undefined term "true death" thrown in.|
|Eiji-kun dislikes this article and rated it 1 of 4.|
| 0: Looks ok.|
1: I don't like that mundane Disguise is useless, nor that magical disguises work but are defeated by a set DC.
And it says it's High, huh?
No sir, I don't like it.
|Foxwarrior is neutral on this article and rated it 2 of 4.|
| The problem is that the lower and upper limits on the fraction of opponents you fight who are [Unliving] are "none" and "all", respectively, and controlled by the DM without any real guidelines on that point.
I suppose that if you knew you were going to be playing in a Vampire Hunter/Vampire Assassination Politics campaign, this feat would be a valid and reasonable choice, but then it's still just a moderate boost to identification and kill speed, not particularly exciting.
|Ghostwheel likes this article and rated it 3 of 4.|
|While I disagree with some of the abilities gotten, I do like the design principles behind this feat, allowing you to specialize in something that doesn't normally have to fit within the general things encompassed by most classes.|