Talk:Vampire Hunter (3.5e Feat)

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RatedDislike.png Fluffykittens dislikes this article and rated it 1 of 4.
Mixture of moderate to wizard level abilities with an undefined term "true death" thrown in.
RatedDislike.png Eiji-kun dislikes this article and rated it 1 of 4.
0: Looks ok.

1: I don't like that mundane Disguise is useless, nor that magical disguises work but are defeated by a set DC.
6: Vampires have DR/wood now? Whatever, it's not so bad I suppos...
11: WIZARD PISSES IN YOUR FEAT. 25% chance your BBEG is just gone each round, cause the rapier user was feeling cheeky.
16: Why the nausea triggers on the use of certain abilities is a mystery...

And it says it's High, huh?

No sir, I don't like it.

RatedNeutral.png Foxwarrior is neutral on this article and rated it 2 of 4.
The problem is that the lower and upper limits on the fraction of opponents you fight who are [Unliving] are "none" and "all", respectively, and controlled by the DM without any real guidelines on that point.

I suppose that if you knew you were going to be playing in a Vampire Hunter/Vampire Assassination Politics campaign, this feat would be a valid and reasonable choice, but then it's still just a moderate boost to identification and kill speed, not particularly exciting.

RatedLike.png Ghostwheel likes this article and rated it 3 of 4.
While I disagree with some of the abilities gotten, I do like the design principles behind this feat, allowing you to specialize in something that doesn't normally have to fit within the general things encompassed by most classes.

+11 Ability[edit]

What about if instead upon striking a vampire with a melee attack, they are treated as being exposed to sunlight for 1 round?--Dragonexx (talk) 23:38, 6 February 2017 (MST)

DislikedFluffykittens + and Eiji-kun +
LikedGhostwheel +
NeutralFoxwarrior +