Vampire Hunter (3.5e Feat)

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Author: SisterAcacia (talk)
Date Created: 25/11/2010
Status: Complete
Editing: Clarity edits only please
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Vampire Hunter [Combat] You take the "Un" out of "Undead". This feat assumes you are using the Tome of Necromancy rules on Undead. Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: Just by looking at a Vampire, you can make a Knowledge: Religion check (DC equals 10 + HD) to determine its Vampiric Weaknesses and similar special traits, including whether it is a variant Vampire and how hungry it is.
  • +1: You automatically recognise [Unliving] as what they are (the Undead Type and [Unliving] subtype) on sight, unless they use Illusions to disguise their form - in which case a Knowledge: Religion check (same as above) will still reveal it.
  • +6: Your natural weapons all count as being Wooden, which incidentally bypasses all Damage Reduction for Vampires. Any [Unliving] creature you reduce to zero HP with a Wooden weapon (including your natural weapons) is utterly Destroyed, True Death style.
  • +11: You have mastered the art of hitting undead weak points. If you score a Critical Hit against an [Unliving] Undead creature, it must pass a Fortitude Save (DC 10 + 1/2 Level + Str for melee or Dex for ranged) or be destroyed, suffering True Death.
  • +16: Any creature that attempts to deliver a Negative Level or Ability Drain within 30' of you must pass a Fortitude Save (DC 10 + half HD + Con, Undead are susceptible to this) or have the ability fail and be Nauseated for 1d4 rounds, bypassing Immunity to Nausea. Also, you faintly smell of garlic.



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Article BalanceHigh +
AuthorSisterAcacia +
Identifier3.5e Feat +
PrerequisiteNone +
Rated ByGhostwheel +, Foxwarrior +, Eiji-kun + and Fluffykittens +
RatingRated 1.8 / 4 +
SummaryYou take the "Un" out of "Undead". +
TitleVampire Hunter +
TypeCombat +