Vampire Hunter (3.5e Feat)
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Vampire Hunter [Combat]
You take the "Un" out of "Undead". This feat assumes you are using the Tome of Necromancy rules on Undead.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: Just by looking at a Vampire, you can make a Knowledge: Religion check (DC equals 10 + HD) to determine its Vampiric Weaknesses and similar special traits, including whether it is a variant Vampire and how hungry it is.
- +1: You automatically recognise [Unliving] as what they are (the Undead Type and [Unliving] subtype) on sight, unless they use Illusions to disguise their form - in which case a Knowledge: Religion check (same as above) will still reveal it.
- +6: Your natural weapons all count as being Wooden, which incidentally bypasses all Damage Reduction for Vampires. Any [Unliving] creature you reduce to zero HP with a Wooden weapon (including your natural weapons) is utterly Destroyed, True Death style.
- +11: You have mastered the art of hitting undead weak points. If you score a Critical Hit against an [Unliving] Undead creature, it must pass a Fortitude Save (DC 10 + 1/2 Level + Str for melee or Dex for ranged) or be destroyed, suffering True Death.
- +16: Any creature that attempts to deliver a Negative Level or Ability Drain within 30' of you must pass a Fortitude Save (DC 10 + half HD + Con, Undead are susceptible to this) or have the ability fail and be Nauseated for 1d4 rounds, bypassing Immunity to Nausea. Also, you faintly smell of garlic.
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