Talk:Warp (3.5e Spell)

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Ratings[edit]

RatedFavor.png ThunderGod Cid favors this article and rated it 4 of 4!
Getting a power as awesome and useful and desired as teleportation in a High level game? Sign me up.
RatedFavor.png MisterSinister favors this article and rated it 4 of 4!
Brilliant. Works well in low-end settings, but still lets people play with cool toys. 10/10.
Blocked
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Rating
TK-Squared likes this article and rated it 3 of 4.
Block Reason: This is a legacy rating from before our current ratings scale. While the reasons should be valid, it is not counted in the ratings on the article page because of the inaccurate scale.
I was just meandering over some stuff and found this. I like this idea and I will be incorporating it into my own "house rules". Specifically, in place of Teleport. Teleport has problems with both in- and out-of- combat. Teleport allows a caster to decide upon which encounters they do and do not want to use and this spell goes to fix those problems. I like this to an extent that I would give it my full favour and use it.


RatedFavor.png Ghostwheel favors this article and rated it 4 of 4!
Yes, yes, a thousand times yes! IMO, this is how teleportation should work; this is an excellent spell that lets casters get from one place to another quickly without necessarily bypassing plot points, while allowing DMs to stop instantaneous movement to key plot points by having genre-savvy NPCs destroy an anchor. Thumbs up all the way!


RatedFavor.png Wildmage favors this article and rated it 4 of 4!
This is how teleport should have been made all along


RatedFavor.png Aarnott favors this article and rated it 4 of 4!
For all the reasons above. I've used this in a game embedded in an item (rather than as an available spell). It was available from level 1 and it worked well. I included a couple other spells that allowed areas to null teleport zones and delay teleportation. I think I will add those to the wiki now... Either way, the waypoint method for teleporting is more fun for the players (they have reason to travel all over your world and set up anchors) and it is less of a headache for the GM.
Facts about "Warp (3.5e Spell)"
FavoredThunderGod Cid +, MisterSinister +, Ghostwheel +, Wildmage + and Aarnott +
UncountedRatingTK-Squared +