Talk Like a Pirate (3.5e Spell)

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Author: Aarnott (talk)
Date Created: 20:08, 19 September 2012 (UTC)
Status: Yarr harr harr
Editing: Clarity edits only please
Scale.png Unquantifiable
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Talk Like a Pirate
Enchantment (Compulsion)
Level: Sorcerer/Wizard 1
Components: V, S
Casting time: 1 round
Range: Close (25 ft. + 5ft. per 2 levels)
Target: One creature that speaks a language you speak
Duration: 10 minutes/level
Saving Throw: Will partial (see text)
Spell Resistance: Yes

Avast, mateys! When yer crew be babblin' landlubber nonesense, use this spell to bring 'em back to the talk of the salty seas.

Upon casting this spell, you hurl a pirateish insult at the target creature. If the creature can understand you, speaks your language, and fails its saving throw, it becomes strongly compelled to talk like a pirate. So much so that their mind is wracked with pain if they try to talk in a different way.

For every sentence the character speaks, they must include one of the following words/phrases or else take 1 damage:

  • Arrr (or any variation, such as Yarr or Harr)
  • Ahoy
  • Avast
  • Barnacle
  • Belay
  • Bilge-[dog/rat/urchin]
  • Black Spot
  • Booty
  • Brine
  • Buccaneer
  • Crow's nest
  • Davy Jones' Locker
  • Doubloons
  • Freebooter
  • Grog
  • Hornswaggle
  • Jolly Roger
  • Landlubber
  • Old Salt
  • Parlay
  • Pieces of Eight
  • Pillage
  • Powder Monkey
  • Rum
  • Scurvy
  • Scallywag
  • Seadog
  • Shiver me timbers
  • Smartly
  • Thar she blows
  • Three sheets to the wind
  • Walk the plank
  • Yo ho

Unlike most spells, this spell affects a player in addition to their character if it is cast on a PC (rather than a monster on NPC). This happens regardless of a successful saving throw and lasts for 10 minutes/level of out-of-game time. Any non-piratey talk on the player's part will instantly cause their character to take 1 damage. This damage can never bring a character below 1 hp, however. Because losing a character because of a silly spell effect out-of-game would be really lame.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceUnquantifiable +
AuthorAarnott +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 1 +
RangeOther +
Rated ByEiji-kun + and Foxwarrior +
RatingRating Pending +
SchoolEnchantment +
SubschoolCompulsion +
SummaryAvast, mateys! When yer crew be babblin' landlubber nonsense, use this spell to bring 'em back to the talk of the salty seas. +
TitleTalk Like a Pirate +