The Zenith (3.5e Location)

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Author: Boss (talk)
Date Created: 1/15/12
Status: Incomplete
Editing: Clarity edits only please
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The Zenith[edit]

Where do the twisted images of the darkest nightmares come from? Where do the gods never turn their eyes? Right above the planes, at the Zenith.

Planar Traits[edit]

This plane can only be reached by the following spell:

  • Zenith Travel: Sorcerer/Wizard 3, Cleric 2, Druid 4, Bard 5, Psion 1

Physical Traits[edit]

  • Time: Always Night, but the Red Star (which seems to be the size of a pebble in the sky) moves like a sun, marking the passage of time. The moons make a ring around it, making a constant zenith.
  • Size: Planet-shaped, the size of the material plane.

Elemental, Energy, Alignment and Magic Traits[edit]

  • Magic Traits: Necromantic spells are doubled; other spells are halved.

Planar Connections[edit]

The Zenith is disconnected from the other planes, orbiting around them.

Inhabitants[edit]

The Smokks, Arbogs, and Keelee are its intelligent races, while the non-intelligent creatures are as before but doubled in size differentiation (from medium-size).

Movement and Combat[edit]

Creatures are more agile on the Zenith (conditional +2 Dexterity), and move 1.5 times normal speed and take one normal standard round (attacks, spells,etc) and a second round where conditions are halved (.

Features of[edit]

Info.

Encounters[edit]

Info.

Using[edit]

Info.



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AuthorBoss +
Identifier3.5e Location +
RatingUnrated +
SummaryThe Plane of Ultimate Destruction +
TitleThe Zenith +
TypePlane +