Third Time's The Charm (3.5e Maneuver)

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Author: SecondDeath777 (talk)
Date Created: 24 December 2017
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Editing: Clarity edits only please
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Third Time's The Charm
Coin's Edge (Strike)
Level: 3
Prerequisite: One Coin's Edge maneuver
Initiation Action: 1 swift action
Range: Weapon range
Target: One creature or object
Duration: Instantaneous
Saving Throw: Will negates
Nobody can defy the rule of three. Not lightly, anyway.

Activate this maneuver only after your second attack this round but before your third, and only if both your first and second attack failed to deal damage. Make an attack against a target you failed to damage this turn, despite attempts to. This attack ignores all miss chances, regardless of source. The target must make a will save (10 + half your CR + wisdom modifier) or the attack roll is treated as two consecutive natural 20s (the attack roll, and the confirmation roll), rolling again to see if you triple crit. Regardless of saves, the attack ignores all DR, and inflicts effects not unlike those in soul burn, bestowing a permanent curse that graduates all damage taken to the next worse kind, which is bestowed before this attack's damage. This curse may be removed magically as normal, but stays on the target otherwise. The curse does not stack with itself.

Finally, if you activated this in the middle of a full attack or something similar, you continue as normal. This maneuver interrupts your turn, but does not deprive you of any actions you could take were it not activated, except for the obvious swift action.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCoin's Edge

Article BalanceHigh +
AuthorSecondDeath777 +
DisciplineCoin's Edge +
Identifier3.5e Maneuver +
Level3 +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryTitle says it all. +
TitleThird Time's The Charm +
TypeStrike +