Thrudstone Golem (3.5e Monster)

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Author: Leziad (talk)
Date Created: 21st September 2015
Status: Finished
Editing: Clarity edits only please
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Thrudstone Golem
Size/Type: Huge Construct
Hit Dice: 20d10+40 (240 hp)
Initiative: -1
Speed: 90 ft.
Armor Class: 25 (10 base, -2 Size, -1 Dex, +18 Natural Armor), touch 7, flat-footed 25
Base Attack/Grapple: +15/+45
Attack: Gore +37 Melee (3d6+33 20/x4) or Slam +37 Melee (2d6+11 18-20/x2)
Full Attack: 2 Slams +32 Melee (2d6+11 18-20/x2) and one Gore +32 Melee (3d6+33 20/x4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Furious Charge, Massive Stature
Special Qualities: Construct Trait, Damage Reduction 16/-, Immunity to Magic, Inertia, Resistance to fire, lightning, and cold 15, Thrustone Body
Saves: Fort +6, Ref +5, Will +6
Abilities: Str 55, Dex 8, Con —, Int —, Wis 11, Cha
Skills:
Feats:
Environment: Any
Organization: Solitary or gang (2–4)
Challenge Rating: 17
Treasure: None
Alignment: Always Neutral
Advancement:
Level Adjustment:


The thrudstone golem is built in the shape of a massive bull, made of darkened rock and etched with runes. Built from solid slabs of thrudstone this golem possess extreme physical force but little else.

Combat[edit]

Furious Charge: On a successful charge a thrudstone golem deal an additional 5d6+33 damage, it also automatically make a trample against all creatures in it path (before the charge attack is resolved). If the thrustone golem it make a charge attack successfully down an opponent, it can choose to keep running up to quadruple it movement speed and continue to make attack rolls against creatures in your path until it run out of movement or fail to bring down a creature. The thrudstone golem will always move it full speed, if it stopped by an noncreature obstacle it will attack it, passing through if it successfully break it but take 5d6+33 damage that automatically bypass it DR if it fail to do (and stop it movement). Unlike a normal charge he does not need an initial target, the golem simply charge in a direction and attack and trample everything in it path.

Immunity to Magic (Ex): An thrudstone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a thrudstone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.

Inertia: Each round of continuous movement the thrudstone golem make in the same direction, it speed increase by a cumulative 50 ft (to a maximum of an additional 500 ft.). This applies both to it normal movement or it furious charge.

Massive Stature: Whenever a thrudstone golem successfully deal damage to a foe with a melee attack, it may immediately initiate a Bull Rush against the foe at your full BAB as an free action. It needn't move along with the foe to move them more than five feet.

Trample (Ex): Reflex half DC 42. The save DC is Strength-based.

Thrudstone Body: The thurdstone golem is build out of thrudstone, it count as wearing heavy thrudstone armor and it natural weapons count as being made thrudstone whenever it would be beneficial. Additionally a thrudstone golem always receive maximum hit points per hit dice.

Construction[edit]

An thrudstone golem’s body is created from rare thrudstone slabs, smelted with rare tinctures and admixtures costing at least 50,000 gp. Assembling the body requires a DC 40 craft (stoneworking) check.

CL 20th; Craft Construct, disintegrate, geas/quest, limited wish, caster must be at least 20th level; Price 350,000 gp; Cost 175,000 gp + 12,000 XP.



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Leziad's Homebrew (3750 Articles)
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AlignmentAlways Neutral +
AuthorLeziad +
Challenge Rating17 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeHuge +
TitleThrudstone Golem +
TypeConstruct +