Time Heal (3.5e Spell)

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Author: Elohim (talk)
Date Created: 7-4-2019
Status: Complete
Editing: Clarity edits only please
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Time Heal
Transmutation / Necromancy
Level: Sorcerer/Wizard 5
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: One Creature
Duration: Instantaneous
Saving Throw: Fort negates
Spell Resistance: Yes

This spell allows an arcane caster to heal a creature for 1d4 health per caster level, for a price. The creature is aged by one month for each point of health healed by this spell. Excess healing is lost and carries no penalty.

The creature must roll a fortitude save against this spell, even if willing to receive its effects. Should the creature be willing to receive the effects, the spell will function as normal regardless of success or failure of the save roll; however if the save was a critical failure the aging from the spell is increased to one year per point of health regained. Unwilling targets are unaffected if successful on the save, but still suffer the increased effects on a critical failure.

Extremely long-lived recipients, generally living more than 500+ years, such as dragons, experience 1 year of aging normally per point healed, and a decade on a critical failure. Immortal recipients, or those living for multiple millennia, instead suffer physical debilitations equivalent to venerable in a human for 1 month per point healed, and a decade on critical failures.

A small hourglass or timepiece valued at 200gp or greater is required for the casting of this spell, it is destroyed as part of the casting.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorElohim +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 5 +
RangeTouch +
RatingUnrated +
SchoolTransmutation + and Necromancy +
SummaryAn arcane healing spell, with a heavy cost. +
TitleTime Heal +