Tiny Mimic (3.5e Monster)
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Tiny Mimic | |
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Size/Type: | Tiny Aberration (Shapechanger) |
Hit Dice: | 3d8+6 (19 hp) |
Initiative: | +4 |
Speed: | 10 ft |
Armor Class: | 19 (+4 dex, +3 natural, +2 size), touch 16, flat-footed 15 |
Base Attack/Grapple: | +2/-2 |
Attack: | Slam +8 (1d3) |
Full Attack: | Slam +8 (1d3) |
Space/Reach: | 2-1/2 ft/5 ft |
Special Attacks: | Adhesive, crush |
Special Qualities: | Darkvision 60 ft., immunity to acid, mimic shape |
Saves: | Fort 3, Ref 7, Will 4 |
Abilities: | Str 10, Dex 18, Con 15, Int 10, Wis 13, Cha 10 |
Skills: | Disguise +14, Listen +4, Spot +4 |
Feats: | Lightning Reflexes, Weapon FinesseB |
Environment: | Underground |
Organization: | Solitary |
Challenge Rating: | 1/2 |
Treasure: | 1/10th coins; 50% goods; 50% items |
Alignment: | Usually neutral |
Advancement: | 4 HD (Small), 5-6 HD (Medium), 7 HD (Large) |
Level Adjustment: | — |
A tiny mimic can have almost any dimensions, but usually is not more than 3 feet long. A typical tiny mimic has a volume of 2 cubic feet (2 feet by 1 foot by 1 foot) and weighs about 10 pounds.
Tiny mimics speak Common.
Combat[edit]
A tiny mimic often surprises an unsuspecting animal or small humanoid, lashing out with a heavy pseudopod. It prefers to devour creatures no more than 1 size category larger than itself. The creature does not necessarily fight to the death if it can communicate with its prey it will negotiate to extort treasure or food from a party.
Adhesive (Ex): A tiny mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered tiny mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the tiny mimic is alive without removing the adhesive first.
A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.
Strong alcohol dissolves the adhesive, but the tiny mimic still can grapple normally. A tiny mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.
Crush (Ex): A tiny mimic deals 1d3 points of damage with a successful grapple check.
Mimic Shape (Ex): A tiny mimic can assume the general shape of any object that fills roughly 2 cubic feet (2 feet by 1 foot by 1 foot), such as a large book, a medium cloak, or a lockbox. The creature cannot substantially alter its size, though. A tiny mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the tiny mimic can detect the ruse with a successful Spot check opposed by the tiny mimic’s Disguise check. Of course, by this time it is generally far too late.
Skills: A tiny mimic has a +8 racial bonus on Disguise checks.
Familiar[edit]
Tiny mimics can be used as familiars with the Improved Familiar feat and at least caster level 3rd.
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Alignment | Usually neutral + |
Author | ErikOfWiki + |
Benefit | - + |
Challenge Rating | 1/2 + |
Environment | Underground + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Prerequisite | Improved Familiar, caster level 3rd. + |
Rating | Undiscussed + |
Size | Tiny + |
Subtype | Shapechanger + |
Title | Tiny Mimic + |
Type | Aberration + |