Tiny Mimic (3.5e Monster)

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Author: ErikOfWiki (talk)
Date Created: Nov 25, 2022
Status: Complete
Editing: Clarity edits only please
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Tiny Mimic
Size/Type: Tiny Aberration (Shapechanger)
Hit Dice: 3d8+6 (19 hp)
Initiative: +4
Speed: 10 ft
Armor Class: 19 (+4 dex, +3 natural, +2 size), touch 16, flat-footed 15
Base Attack/Grapple: +2/-2
Attack: Slam +8 (1d3)
Full Attack: Slam +8 (1d3)
Space/Reach: 2-1/2 ft/5 ft
Special Attacks: Adhesive, crush
Special Qualities: Darkvision 60 ft., immunity to acid, mimic shape
Saves: Fort 3, Ref 7, Will 4
Abilities: Str 10, Dex 18, Con 15, Int 10, Wis 13, Cha 10
Skills: Disguise +14, Listen +4, Spot +4
Feats: Lightning Reflexes, Weapon FinesseB
Environment: Underground
Organization: Solitary
Challenge Rating: 1/2
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: 4 HD (Small), 5-6 HD (Medium), 7 HD (Large)
Level Adjustment:


A tiny mimic can have almost any dimensions, but usually is not more than 3 feet long. A typical tiny mimic has a volume of 2 cubic feet (2 feet by 1 foot by 1 foot) and weighs about 10 pounds.

Tiny mimics speak Common.

Combat[edit]

A tiny mimic often surprises an unsuspecting animal or small humanoid, lashing out with a heavy pseudopod. It prefers to devour creatures no more than 1 size category larger than itself. The creature does not necessarily fight to the death if it can communicate with its prey it will negotiate to extort treasure or food from a party.

Adhesive (Ex): A tiny mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered tiny mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the tiny mimic is alive without removing the adhesive first.

A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but the tiny mimic still can grapple normally. A tiny mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Crush (Ex): A tiny mimic deals 1d3 points of damage with a successful grapple check.

Mimic Shape (Ex): A tiny mimic can assume the general shape of any object that fills roughly 2 cubic feet (2 feet by 1 foot by 1 foot), such as a large book, a medium cloak, or a lockbox. The creature cannot substantially alter its size, though. A tiny mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the tiny mimic can detect the ruse with a successful Spot check opposed by the tiny mimic’s Disguise check. Of course, by this time it is generally far too late.

Skills: A tiny mimic has a +8 racial bonus on Disguise checks.

Familiar[edit]

Tiny mimics can be used as familiars with the Improved Familiar feat and at least caster level 3rd.




Back to Main Page3.5e HomebrewMonsters

AlignmentUsually neutral +
AuthorErikOfWiki +
Benefit- +
Challenge Rating1/2 +
EnvironmentUnderground +
Identifier3.5e Monster +
Level Adjustment+
PrerequisiteImproved Familiar, caster level 3rd. +
RatingUndiscussed +
SizeTiny +
SubtypeShapechanger +
TitleTiny Mimic +
TypeAberration +