Triple Stat Tripper (3.5e Optimized Character Build)
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Contents
Introduction[edit]
Make use of Strength, Intelligence, and Charisma combined with turning into a giant to make massive trip checks.
References[edit]
- Dungeonscape (Factotum)
- Miniatures Handbook (Marshal[1], Living Chain)
- Races of Faerun (Jotunbrud)
- Tome of Battle (Warblade)
- SRD (War Mind)
- Complete Warrior (Warshaper)
- Magic Item Compendium
- Magic of Faerun (Sweeping enhancement)
Game Rule Components[edit]
Progression[edit]
Starting Ability Scores Assuming 32 Point Buy: Str 10 Dex 12 Con 14 Int 16 Wis 12 Cha 16
Race (Templates): Human
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features | ||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | Factotum 1 | +0 | +0 | +2 | +0 | Exotic Weapon Proficiency: Spiked Chain, Jotunbrud, Combat Expertise (flaw), Improved Trip (flaw) | 2 Inspiration Points, Cunning Insight, Cunning Knowledge, Trapfinding |
2nd | Factotum 2 | +1 | +0 | +3 | +0 | — | Arcane Dilettante (1 spell, 0th level), 3 Inspiration Points |
3rd | Factotum 3 | +2 | +1 | +3 | +1 | Wild Talent | Arcane Dilettante (1st level), Brains Over Brawn, Cunning Defense |
4th | Marshal 1 | +2 | +3 | +3 | +3 | Skill Focus (Diplomacy) | Motivate Strength Aura |
5th | Warblade 1 | +3 | +5 | +3 | +3 | — | Battle Clarity (Reflex Saves), Weapon Aptitude |
6th | War Mind 1 | +4 | +7 | +5 | +3 | Practiced Manifester (War Mind) | Chain of personal superiority +2 |
7th | War Mind 2 | +5 | +8 | +6 | +3 | — | Chain of defensive posture +2 |
8th | War Mind 3 | +6/+1 | +8 | +6 | +4 | — | Enduring body (DR 1/—) |
9th | War Mind 4 | +7/+2 | +9 | +7 | +4 | Combat Reflexes | — |
10th | War Mind 5 | +8/+3 | +9 | +7 | +4 | — | Sweeping strike |
11th | War Mind 6 | +9/+4 | +10 | +8 | +5 | — | Enduring body (DR 2/—) |
12th | War Mind 7 | +10/+5 | +10 | +8 | +5 | Martial Study (Some Devoted Spirit Maneuver) | Chain of personal superiority +4 |
13th | War Mind 8 | +11/+6/+1 | +11 | +9 | +5 | — | Chain of defensive posture +4 |
14th | War Mind 9 | +12/+7/+2 | +11 | +9 | +6 | — | Enduring body (DR 3/—) |
15th | War Mind 10 | +13/+8/+3 | +12 | +10 | +6 | Expanded Knowledge (Metamorphosis) | Chain of overwhelming force |
16th | Warshaper 1 | +13/+8/+3 | +14 | +10 | +6 | — | Morphic immunities, morphic weapons |
17th | Warshaper 2 | +14/+9/+4 | +15 | +11 | +7 | — | Morphic body |
18th | Warshaper 3 | +15/+10/+5 | +15 | +11 | +7 | Martial Aura (Thicket of Blades) | Morphic reach |
19th | Warshaper 4 | +16/+11/+6/+1 | +16 | +11 | +7 | — | Morphic healing |
20th | Warblade 2 | +17/+12/+7/+2 | +17 | +11 | +7 | — | Uncanny Dodge |
Final progression: Factotum 3/Marshal 1/Warblade 2/War Mind 10/Warshaper 4
Items[edit]
- +6 Belt of Giant Strength
- +6 Headband of Intelligence
- +6 Cloak of Charisma
- +6 Paraipt of Wisdom
- +5 Tome of Intelligence
- +5 Tome of Charisma
- +5 Sweeping "Living Chain" (a special spiked chain from the Miniatures Handbook)
- Armbands of Might (MIC)
- Pale Green Ioun Stone
- Stone of Good Luck
Highlights[edit]
- Adds Int to trip attacks at level 3 from Brains over Brawn
- Adds Cha to trip attacks at level 4 from Motivate Strength Aura
- Adds Int to reflex saves when not flat-footed (which uncanny dodge takes care of)
- Increases Int every 4 levels for a total of 32 Int (+11)
- Charisma ends up at 26-27 (+8)
- Final trip is +75 (in sun giant form with augmented expansion): +4 (Improved Trip) +4 (Jotunbrud) +16 (Size) +20 (Strength) +2 (armbands of might) +1 (Pale Green Ioun Stone) +1 (Stone of Good Luck) +4 (Sweeping enhancement) +4 (Living Chain) +11 (Int from brains over brawn) +8 (Cha from motivate strength)
- Strength is 37 (sun giant base) +4 (warshaper) +6 (item) +4 (expansion)
- Compare to the Tarrasque, which has a +37 to oppose the trip: +16 (size) +17 (str) +4 quadrupedal.
- You can get an extra +2 by using chain of personal superiority
- You can get another +2 if you take the Stone Dragon stance: Stonefoot Stance (but you can't use thicket of blades at the same time).
- Has a reach of 65ft. (Colossal sized in sun giant form, spiked chain, morphic reach)
- Sweeping strike can allow you to make optimal use of your trip attacks.
- You deal 8d6 + 20 damage per attack (average of 48) and you can add your Int mod (+11) a few times to the attack roll or damage roll each combat.
Tactics[edit]
Basically, you want to turn into a big nasty sun giant and use your spiked chain to trip every enemy within your reach. You don't deal much damage (although 8d6 + 20 per attack is nothing to sneeze at), but that doesn't matter too much because you provide very good zone control.
Further Optimization[edit]
- Knock Down always helps a tripping build
Limitations[edit]
- Typical meleer weaknesses (concealment, illusions, invisibility, etc.)
Variants[edit]
- Replace the last 3 levels with Swashbuckler levels to get Int to damage. (exp penalty)
- Replace the last 3 levels with Warblade levels to get a 11th IL warblade maneuver at level 19 and a 12th IL warblade stance at level 20. (exp penalty)
- You may want to forgo Thicket of Blades if you do this in favor of the high level stance, which frees up two feats.
- Replace the last 5 levels (all of the warshaper levels) for 5 factotum levels to have the ability to gain an extra standard action for 3 inspiration points.
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Facts about "Triple Stat Tripper (3.5e Optimized Character Build)"
Author | Aarnott + |
Final Class Progression | Factotum 3/Marshal 1/Warblade 2/War Mind 10/Warshaper 4 + |
Identifier | 3.5e Optimized Character Build + |
Race | Human + |
Rating | Unrated + |
Summary | Make use of Strength, Intelligence, and Charisma combined with turning into a giant to make massive trip checks. + |
Title | Triple Stat Tripper + |