Universal Cure (3.5e Epic Spell)

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Author: qwertyu63 (talk)
Date Created: 3/12/2014
Status: Complete
Editing: Clarity edits only please
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Universal Cure
Conjuration (Healing) [Positive]
Spellcraft DC: 33
Components: V, S, DF
Casting time: 1 minute
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Yes (harmless; see text)
Spell Resistance: Yes (harmless)
To Develop: 297,000 gp; 6 days; 11,880 XP. Seeds: heal (DC 25). Factors: dispels all negative levels 20 weeks back (+2), cure drained ability scores (+6).

This spell cures almost everything that could be ailing the target. Universal cure heals the target to their maximum hit points, removes all non-lethal damage from the target and cures all diseases, lost senses, temporary ability damage, drained ability scores, poisons, mental effects, missing body parts and negative levels (obtained within the last 20 weeks). This includes ending any and all of the following effects that the target might be suffering from: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.

Against undead, this influx of positive energy causes the loss of all but 1d4 hit points if the undead fails a Fortitude saving throw.

Plane of Life
This piece of homebrew is part of the Plane of Life sourcebook, a collection of content about positive energy.

Back to Main Page3.5e HomebrewClass Ability ComponentsEpic Spells, Seeds, and Powers

Authorqwertyu63 +
DescriptorPositive +
Identifier3.5e Epic Spell +
RatingUndiscussed +
SchoolConjuration +
Spellcraft DC33 +
SubschoolHealing +
TitleUniversal Cure +