User:Leziad/Sorcerer Bloodlines/Consecrated
Consecrated Bloodline[edit]
You are descended from a long lineage of holy champions, divine spellcasters and celestial warriors. While your powers are arcane in nature, your powers still heavily draws from the magic that your ancestors used.
Class Skill: Knowledge (Religion).
Bonus Spells: bless water (3rd), immolating holy water (5th), sealing force (7th), blessing of fervor (9th), holy ice* (11th), angelic lance (13th), holy sword (15th), sunburst (17th), archangelic lance (19th).
* Uses Charisma for spell effect rather than Wisdom.
Bonus Feats: Combat Casting, Dodge, Exotic Weapon Proficiency (Whip), Iron Will, Spell Penetration, Weapon Finesse, Whip Mastery
Bloodline Arcana: You add your Charisma bonus (minimum 1) to your Will save, this bonus does not stack with similar bonus such as a paladin's divine grace.
Bloodline Powers: You draw power from the righteous deeds of your ancestor, and inherit divine protection from their magic and experience from their training.
Bonded Object (Sp): At 1st level, you gain an arcane bond, per a wizard equal to your sorcerer level, the item must be a holy symbol, shield or a weapon. Your sorcerer levels stack with any wizard levels you have when determining the powers of your bonded object. This ability does not allow you to have both a familiar and a bonded object. Once per day, your bonded object allows you to cast any one of your spells known and increase the save DC of that spell by 1.
Sanctified Warrior (Ex): At 3rd level gain a +1 sacred bonus to your armor class and the Demon Hunter feat, ignoring its prerequisites. At 9th level the sacred bonus to AC increases to +2, and to +3 at level 15th.
Holy Magic (Ex): At 9th level you choose two spells from the cleric/oracle spell list with the [Light] or [Good] descriptor of any level you can cast. You add the chosen spell to your spell list and spell known at the appropriate level. You can also add one additional spell at 13th level and 17th level.
Aura of Righteousness (Su): At 15th level, you can radiate a 30-foot aura of menace that wards away opponents as a free action. Enemies in the aura cannot take 5-ft steps and treat each square that brings them closer to you as difficult terrain. They can move normally in any other direction. Additionally while your aura is active, you can attempt to use intimidate against all opponents within it as a standard action with a bonus equal to half your sorcerer level. You can use this ability for a number of rounds per day equal to your sorcerer level. The rounds do not need to be consecutive, and the aura may be dismissed as a free action. A creature immune to fear-effect is able to move normally within your aura.
Consecrated Champion (Su): At 20th level you become infused with the power of your righteous ancestors, you gain DR 10/evil and add your Charisma bonus to all your saving throws.