Sealing Force (3.5e Spell)

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Author: Leziad (talk)
Date Created: 28th November 2021
Status: Complete
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Sealing Force
Abjuration / Evocation [Good, Light]
Level: Cleric 3, Paladin 2
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous (see text)
Saving Throw: Will Negate (see text)
Spell Resistance: Yes

An ancient spell used in the sealing ritual of evil spirits, it will gravely damage them and hold them in place for their purification.

Upon casting this spell, the casting draws a holy symbol in the air, creating a bead of holy energy that is aimed at the target. In order to hit, the caster must succeed a ranged touch attack against the target. On a hit, the target is engulfed in light and sacred power, dealing 1d6 damage (maximum of 10d6) per caster level. If the target is an is an aberration, outsider or undead it is left Immobilized for 1 round per caster level. A successful Will save reduces the duration of immobilization to 1 round, but does not reduce the damage dealt.

This spell deals non-lethal damage against non-evil targets which aren't of aberration or undead type. If any creature that is targeted by the spell is possessed, its possessor also takes damage as if they were targeted by the spell.

If the spell fails to overcome a creature's spell resistance, then if the subject is an aberration, evil outsider or undead, the subject takes half damage and does not risk being immobilized.



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Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorGood + and Light +
Identifier3.5e Spell +
LevelCleric 3 + and Paladin 2 +
RangeClose +
RatingUnrated +
SchoolAbjuration + and Evocation +
SummaryAs a ranged touch attack, deal 1d6 damage per level, deals increase damage against evil spirits and immobilize them. +
TitleSealing Force +