User:Leziad/Wolfbox

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Sublime Werewolf[edit]

<-general description->.

Making a Sublime Werewolf[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: 1d4×10 gp (20 gp).

Starting Age: Simple.

Table: The Sublime Werewolf

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special ManeuversToB
Fort Ref Will Maneuvers Known Maneuvers Readied Stances Known
1st +1 +2 +2 +0 Bloodlust, Heightened Senses, Secret Life, Transformation 2 (1) 2 (1) 1 (1)
2nd +2 +3 +3 +0 Shadow of the Beast 3 (1) 2 (1) 1 (1)
3rd +3 +3 +3 +1 Savage Might, Flanking Strike +1d6, Night Rage 4 (2) 2 (2) 1 (1)
4th +4 +4 +4 +1 Devour, Rapid Healing 5 (2) 3 (2) 2 (1)
5th +5 +4 +4 +1 Crimson Rage 6 (3) 3 (3) 2 (2)
6th +6/+1 +5 +5 +2 Dire Transformation, Flanking Strike +2d6 7 (3) 4 (3) 2 (2)
7th +7/+2 +5 +5 +2 8 (4) 4 (4) 2 (2)
8th +8/+3 +6 +6 +2 Sufferthorn Curse 9 (4) 4 (4) 2 (2)
9th +9/+4 +6 +6 +3 Flanking Strike +3d6 10 (5) 5 (5) 3 (2)
10th +10/+5 +7 +7 +3 Calling Howl 11 (5) 5 (5) 3 (3)
11th +11/+6/+1 +7 +7 +3 Greater Transformation 12 (6) 5 (6) 3 (3)
12th +12/+7/+2 +8 +8 +4 Flanking Strike +4d6 13 (6) 5 (6) 3 (3)
13th +13/+8/+3 +8 +8 +4 Claw of Fenrir 14 (7) 6 (7) 3 (3)
14th +14/+9/+4 +9 +9 +4 Deathless Hunger 15 (7) 6 (7) 3 (3)
15th +15/+10/+5 +9 +9 +5 Flanking Strike +5d6 16 (8) 6 (8) 4 (3)
16th +16/+11/+6/+1 +10 +10 +5 Soul of the First 17 (8) 6 (8) 4 (4)
17th +17/+12/+7/+2 +10 +10 +5 18 (9) 6 (9) 4 (4)
18th +18/+13/+8/+3 +11 +11 +6 Flanking Strike +6d6 19 (9) 7 (9) 4 (4)
19th +19/+14/+9/+4 +11 +11 +6 20 (10) 7 (10) 4 (4)
20th +20/+15/+10/+5 +12 +12 +6 Avatar of Rage 21 (10) 7 (10) 4 (4)

Class Skills (6 + Int modifier per level.
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Sublime Werewolf.

Weapon and Armor Proficiency: A sublime werewolf is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Maneuvers: At each level, you gain a new maneuver known from the Iron Heart, White Raven and Tiber Claw. You must meet a maneuver’s prerequisite to learn it. You add your full Sublime Werewolf levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. As refereed by the Sublime Werewolf table, you gain additional maneuvers readied per day.

'Stances Known: As shown by the Sublime Werewolf table, you learn a new martial stance from Iron Heart, White Raven and Tiber Claw. You must meet a stance’s prerequisite to learn it.

Transformed Maneuvers and Stances: During transformation, you have another set of readied, known maneuver and stance replacing your original list. For all intents and purpose it is completely independent from the normal list. You gain known and readied maneuvers as noted in parentheses in the sublime werewolf table. All maneuvers and stances for the transformed list must be drawn from the wild moon discipline.

Bloodlust: A sublime werewolf gain benefits and penalties from having bloodlust points in her bloolust pool (see table Bloodlust Effect). A sublime werewolf gain all benefits from lower level of bloodlust points with the exception of Blood Frenzy/Bloodmoon Rage and Hazed/Mindless which replaced each others(a so a sublime werewolf with 8 bloodlust point would gain: gain a +4 bonus on critical confirmation rolls, cannot be stunned, sickened or nauseated and affected by Bloodmoon Rage and is mindless.)

Table: Bloodlust Effect
Bloodlust Point Effect
2-3 You gain a +4 bonus on critical confirmation rolls.
4-5 You cannot be stunned, sickened or nauseated.
6-7 You are affected by Blood Frenzy and become Hazed.
8+ You are affected by Bloodmoon Rage and become Mindless.

Heightened Senses (Ex): The sublime werewolf gain low-light vision and may reroll any failed roll to spot or listen. She may grant a reroll to any spot or listen skill check as an immediate action to any allied creature within short range.

Secret Life: A sublime werewolf underneath their fury and bloodlust live a normal life. A sublime werewolf gain the benefit of one of the secret life below. You do not benefit from your secret life's abilities when transformed.

Table: Aristocrat
Level Benefits
1st You add knowledge (nobility) to your class skill list.
3th You may reroll any failed diplomacy, bluff or sense motive check when dealing with nobility.
6th You gain
12th You may use command as a spell-like ability at will, the DC is charisma-based.
Table: XXX
Level Benefits
1st
3th
6th
12th
Table: XXX
Level Benefits
1th
3th
6th
12th

Transformation (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->


<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.