User:The-Mage-King
From Dungeons and Dragons Wiki
'sup?
I'm The Mage King, and I'm here to bring a little absurdity to your lives.
See, I post most of my homebrew over at Giant in the Playground, but recently havvy has started doing a recruitment drive for homebrew over there. So I said "sure" about him transfering my stuff, and I'm having a look around here to see what else there is to use.
TMK out.
My work[edit]
- Absurdly Sharp Blade (Your sword can cut things better. Yay!)
- Assault Twister (An upgraded Cross Slash)
- Blade Beam (A blade of energy arcs from your sword. Ranged.)
- Blasting Zone (Hit your enemies and the guys behind them!)
- Bleach D20 (This supplement for the D&D game presents rules for people who wish to roleplay Bleach with a structured ruleset using the well-known revised third edition ruleset.)
- Building Devastation Strike (Deal extra damage to buildings and constructs.)
- Building Surf (No falling damage as long as you're riding a piece of building down to ground level.)
- Climbhazard (Toss 'em up, cut 'em down.)
- Cross Slash (Hit every square around you.)
- Dragging Slash (Deal weapon damage for every 10 feet you move across an enemy/building.)
- Dragoon's Leap (Deal extra damage to an opponent based on Jump check.)
- Dusk, Mage-King Variant (The most common type of Nobody in Kingdom Hearts II.)
- Element Blade (Deal energy damage with normal attacks.)
- Expand Destruction (Now with rollover damage!)
- Floor Shield (Create a barrier out of the floor to block attacks.)
- Follower of the Third (Synergistic abilities between Diamand Mind and Hero's Edge martial disciplines)
- Gambler (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
- Hero's Blade (Wield oversized weapons more easily for practitioners of Hero's Edge)
- Hero's Edge (Martial discipline for defeating opponents larger than oneself.)
- Naught (A Naught is a creature that has lost a part of itself and was banished to the Void in the process. Trapped in a half-life, they suffer for nigh eternity.)
- Nobody (A Nobody is a theoretically nonexistent being of some power. Most Nobodies have a vaguely humanoid form and are fairly weak, but the template detailed here describes the exceptions to that rule.)
- Omnislash (Strike a cone of foes with all your might!)
- Omnislash v5 (Make your foe say "Oh, crap." as copies of your sword appear around them.)
- Omnislash v6 (As Omnislash v5, but moreso.)
- Path of the First (Learn Hero's Edge maneuvers and reroll slashing damage while using a Strike.)
- Path of the Second (Learn Hero's Edge maneuvers in any Martial Adept class and increase reflex DC.)
- Path of the Third (Learn Hero's Edge maneuvers in any Martial Adept class and increase jump and attack rolls slightly.)
- Pick On Someone Your Own Size! (Grow to match the largest foe, but return to normal if you attack something smaller.)
- Samurai (Nobody from Kingdom Hearts II, uses duels.)
- Skyward Smack (What goes up, must go down. Including your opponent.)
- Sniper (Short-ranged shooting Nobodies from Kingdom Hearts II)
- Sorcerer (Most powerful of the standard nobodies from Kingdom Hearts II)
- Student of the Second
- Surface Wrecking (Throw rocks at your foe.)
- To Hell With Gravity! (Jump checks have no limits based on your height, other benefits.)
- Twilight Thorn (Training nobody boss of Kingdom Hearts, now as a monster.)
- Wall Hop (Bounce off one wall to head further up another.)
- Wall Smash (Dynamic Entry!)
- Warrior Poet (Multiclass Bard/Martial Adept of the Hero's Edge and Pungeon Pendragon disciplines whom learns from the secretes of the First's Poetic teachings)
- Zanzetsuken (Destroy stuff in a single blow!)