Wall Hop (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: The-Mage-King (talk)
Date Created: September 27th, 2010
Status: Transferred
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Wall Hop
Hero's Edge (Stance)
Level: 1
Prerequisite: None
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: None
Well, you run at the wall, jump, and... bounce off it and onto the other wall? Then you bounce off that and head further up.

While in this stance, you may take part of your move action(s) to move along a vertical surface, provided that these two conditions are met:
  1. You start the move action on a horizontal surface
  2. You have a second vertical surface parallel to the surface you're moving up.

In effect, you bounce between walls to climb up.

In order to move onto the wall, you must first succeed on a DC 10 Jump check. For every five points by which you exceed the DC, you may move a further five feet up, to a maximum of your land speed.

If you finish your turn on a vertical surface, and lack a way to remain there (such as by sticking a sword into the wall and holding on to it), you will fall.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesHero's Edge

AuthorThe-Mage-King +
DisciplineHero's Edge +
Identifier3.5e Maneuver +
Level1 +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryBounce off one wall to head further up another. +
TitleWall Hop +
TypeStance +