Dragoon's Leap (3.5e Maneuver)
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Hero's Edge (Strike) | |
Level: | 5 |
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Prerequisite: | One Hero's Edge maneuver |
Initiation Action: | 1 full-round action |
Range: | long |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
When you initiate this maneuver, make a Jump check against a DC of 20. If you have allies in the area that you will be jumping through, you gain a cumulative +5 bonus on this jump check for each one within 10 feet of your trajectory.
At the end of your leap, make an attack roll against the target. If it hits, it deals an extra 4d6 damage, plus another 1d6 damage for every five points your Jump check exceeds 20.
After making the attack, you land in a square of your choice adjacent to the target of this maneuver.
Alternatively, you may initiate this maneuver without a target, gaining the extra damage from a high jump check and 'holding' it for a number of rounds up to one half of your initiator level. Any time during the time you are holding it, you may expend the 'charge' to add the extra damage to another Hero's Edge maneuver or a normal attack.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Hero's Edge
Author | The-Mage-King + |
Discipline | Hero's Edge + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rated By | Luigifan18 +, Fluffykittens +, Foxwarrior + and Tarkisflux + |
Rating | Rated 1.5 / 4 + |
Summary | Deal extra damage to an opponent based on Jump check. + |
Title | Dragoon's Leap + |
Type | Strike + |