User:The Dire Reverend/Sandbox 2

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: The Dire Reverend (talk)
Date Created: 12/9/2011
Status: Just Started
Editing: Suggestions in talk page please.
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article
"Something" is not a number.


Ex-Familiar[edit]

That dreadful idiot previously known as my master is dead. He's been holding me back for so long, and now I am free.
—Previously unnamed familiar of an apathetic spellcaster, Weasel Ex-Familiar, His mouth.

<-fluff about this prestige class->

Becoming a Ex-Familiar[edit]

Most Familiars, after dealing with the loss of their master, whether the response is joy or sadness, try to figure out what to do. Most take this class.

Entry Requirements
Special: Must have been a Familiar that's owner has died or has a lower intelligence score than the familiar. Despite being a prestige class, this class can be taken at first level.

Table: The Ex-Familiar

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 + + + Monstrous Hand, Ex-Familiar Traits Familiar Spellcasting 1
2nd +1 + + + Human Familiar, Shoulder Riding Familiar Spellcasting 2
3rd +1 + + + <-class features gained at this level-> Familiar Spellcasting 3
4th +2 + + + <-class features gained at this level-> Familiar Spellcasting 4
5th +2 + + + <-class features gained at this level-> Familiar Spellcasting 5

Class Skills (<-number of skill points-> + Int modifier per level.


Class Features[edit]

All of the following are class features of the <-class name->.

Familiar Spellcasting: At first level, choose Sorcerer or Wizard. You gain Spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in the spellcasting class you chose. You do not, however, gain any other benefit a character of that class would have gained. If you later decide to take levels in your chosen spellcasting class, they stack (for example, a Ex-Familiar 3/Sorcerror 2 would have a spells per day, caster level and known spells as a level 5 Sorcerer. If the If the Ex-Familiar somehow has had a chance to take levels before becoming an Ex-Familiar, they gain the Spellcasting ability (shown below) instead.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Ex-Familiar, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Monstrous Hand: You gain the Monstrous Hand feat, even if you do not meet the requirements. If you gain no benefit with this feat (you already could manipulate objects), disregard this class feature.

Ex-Familiar Traits:

Human Familiar (Ex): At second level, you gain a humanoid familiar. Choose a race (and if you wish, any number of templates) with a total ECL of zero. The humanoid gains one level of Expert or Warrior.

The 5-6th level ability Speak With Master is replaced with Speak Through Humanoid, seen below.

Speak Through Humanoid (Su): The Ex-Familiar can telepathically send messages to his Human Familiar from up to 30 feet away. The messages can be simple commands, such as "Open the door and walk to the center of the room" or "Tell the bartender 'Hey, have you heard of any good plot hooks?'" The speech sounds natural and includes facial gestures, hand motions, and without magical assistance, nobody could notice that the Humanoid Familiar is receiving instruction from the Ex-Familiar. This ability is useful when it would be strange to see what most people would consider to be a familiar talking to important people.

Shoulder Riding: You Gain the Shoulder Riding feat, even if you do not meet the requirements.

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

Ex-Ex-Familiars[edit]

If somehow an Ex-Familiar's old master comes back from the dead and/or becomes smarter than the Familiar, it's too late for their link to return in-between themselves. However, this does not mean the Ex-Familiar cannot adventure with his old master.

Creating an Ex-Familiar[edit]

When a Familiar decides to take their first level in Ex-Familiar and they have no class levels before, they follow some different rules when they create their familiar.

As long as the familiar was a standard familiar (not one obtained with Improved Familiar), they have no level adjustment,

The Ex-Familiar no longer gains any benefit from his old master (Hit Dice, Hit Points, Saves, Base Attack Points, Skills, etc)

Abilities: A familiar loses all of its previous stat scores, with the possible exception of Intelligence.

  • If you roll for stats individually: Roll for stats normally. If your lowest roll is higher than your intelligence rating, your intelligence score is now your lowest roll.
  • If you use they point buy system: Purchase stats normally, however the minimum amount of intelligence you can have is equal to your old intelligence score or 8, whichever is higher.