Vampire, Thinblood (3.5e Race)

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Author: Leziad (talk)
Date Created: 8th May 2021
Status: Complete
Editing: Clarity edits only please
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Thinblood Vampire[edit]

A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living. These rare undead are not born, rather they are the result of botched attempts at creating vampires that fail to even create a vampire spawn. It can be the result of weak blood in the vampire creator, or interference and weakening of the curse’s hold on the corpse during transformation. In any case, these vampires are weak and barely undead.

This race is balanced for Pathfinder and intended to allow a player to have most of the vampire experience for LA 0. It is designed to be about on the same balance level as the Aasimar and Tiefling.

Racial Traits[edit]

  • +2 Strength, +2 Charisma: A thinblood vampire possesses uncanny strength and force of personality, but makes up for it with their weaknesses.
  • Humanoid (Human): Most thinblood vampire are humans, due to circumstance. That said non-human thinblood vampire are possible, just change the human subtype for the matching subtype. 
  • Medium: As a Medium creature, a thinblood vampire has no special bonuses or penalties due to its size.
  • Thinblood Vampire base land speed is 30 feet.  
  • Darkvision: A thinblood vampire can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a thinblood vampire can function just fine with no light at all. 
  • Abnormal Vigor (Ex): A thinblood vampire is unusually tough and vigorous because of their undead nature, gaining Rapid Healing 1 and immunity to mundane diseases. Additionally a thinblood vampire does not risk dying from negative levels, they do take any hit point penalty from negative levels and do not die when their negative level reaches their hit dice. They still take all other penalties of negative level and have a maximum amount of negative level equal to their hit dice. A thinblood vampire automatically loses a negative level after 8 hours passed and never risks permanent level loss. Finally a thinblood vampire is healed by negative energy and damaged by positive energy. 
  • Blood Drain (Ex): When grappling a thinblood vampire can make an opposed grapple check against a creature in the grapple as a standard action. If she succeeds she bites and drains some of the creature's blood, dealing 1 point of Constitution damage. This restores the thinblood vampire 5 hit points per point of Constitution damage and counts as eating a full meal. A thinblood vampire may also drain blood from helpless or willing creatures this way without requiring a grapple check. When a thinblood vampire reaches BAB +6 she may deal 1d4 points of Constitution damage with a successful use of blood drain instead, this increases to 1d6 at BAB +11 and 2d4 at BAB +17. 
  • Sanguine Dependence (Ex): A thinblood vampire uses blood to sustain themselves and retain their sanity. A thinblood vampire may use her blood drain ability to substitute or supplement her food intake. However she requires blood to stay healthy, if she does not consume the blood of intelligent humanoid for 24 hours she loses her rapid healing from Abnormal Vigor and take a -2 penalty to her Constitution. The process is mentally draining, and many thinblood vampire are driven to a frenzy for blood and often overdrink. This aspect is not represented mechanically. Finally a thinblood vampire can drink blood that was preserved, however doing so does not heal any hit points, only blood from a flesh catch do. 
  • Sunlight Vulnerability (Ex): When exposed to direct sunlight, a thinblood vampire become Staggered as long as they remain in it and until the end of their turn, whichever come last. Luckily for them, exposure is not lethal beyond being blisteringly painful. An umbrella or concealing cloak protects them as long as they move at half speed and are not fighting. Some thinblood vampire possess a dire weakness to sunlight, like their fullblooded kins, thus a thinblood vampire may take the Greater Sunlight vulnerability flaw. 
  • Undead Physiology (Ex): A thinblood vampire counts as an undead for the purpose of meeting prerequisite. Thinblood vampire are damaged by holy water and other effect which specifically damage undead, however they take non-lethal damage from such effect. They do not gain any of the undead traits and were never considered to have been created (and thus cannot benefit from the desecrate spell). A thinblood vampire cannot be turned or rebuked, instead becoming shaken for the 1 round if exposed to such attempts.
  • Automatic Languages: Common
  • Bonus Languages: Any non-secret
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics[edit]

Table: Thinblood Vampire (Human) Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Thinblood Vampire (Human) Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
65 years 110 years 230 years +3d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Thinblood Vampire (Human) Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.



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Leziad's Homebrew (4427 Articles)
Leziadv
AuthorLeziad +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Strength + and +2 Charisma +
RatingUndiscussed +
SizeMedium +
SubtypeHuman +
SummaryA degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living. +
TitleVampire, Thinblood +
TypeHumanoid +