Warbeast Camel (3.5e Monster)
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N Large Animal | |
Init/Senses | +3/Listen +7, Spot +6 |
AC | 17, touch 12, flat-footed 10 (-1 size, +3 Dex, +4 natural) |
hp | 34 (4d8 HD) |
Fort/Ref/Will | +8/+7/+2 |
Speed | 50 ft. (10 squares) |
Melee | Hoof +8 (1d6 + 5) or |
Melee | Bite +8 (1d4 + 5) or |
Melee | 2 hooves +8 (1d6 + 5) and bite +3 (1d4 +5) |
Space/Reach | 10/5 ft. |
Base Atk/Grp | +8/+11 |
Abilities | Str 21, Dex 16, Con 17, Int 2, Wis 13, Cha 4 |
SQ | Combative mount, sure feet, low light-vision, scent |
Feats | Alertness, Endurance |
Advancement | — |
Combative Mount (Ex) | A rider on a warbeast camel gets a +2 circumstance bonus on Ride checks. A warbeast camel is proficient with light, medium, and heavy armor. |
Sure Feet (Ex) | Warbeast camels have broad feet that help them travel easily over sand and similar loose surfaces. They treat shallow sand as normal terrain and deep sand as shallow sand. See Sand Travel on page 18 of Sandstorm, for descriptions of shallow and deep sand. |
These animals are very similar to normal dromedary camels, but are trained and bred for superior strength and aggression. A warbeast camel can fight while carrying a rider, but the rider cannot also attack unless he succeeds on a Ride check.
- Carrying Capacity: A light load for a warbeast camel is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A war camel can drag 4,500 pounds.
Ecology[edit]
Warbeast camels are exclusively found in human settlements and tribes, usually located in the desert or surrounding Savannah. To many nomadic tribes, they are a source of transportation, milk, and even food if the going gets tough. A warbeast camel, like other camels, can survive for 14 days without water.
For Player Characters[edit]
Warbeast camels are always domesticated, and can be used as mounts. Their price varies from market to market, but they generally cost as much as a good warhorse.
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