Whailla (3.5e Monster)
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|Size/Type:||Colossal Magical Beast|
|Hit Dice:||19d10+193 (297 hp)|
|Speed:||30 ft. (6 squares), climb 30 ft., Swim 40 ft. (8 squares)|
|Armor Class:||18 (–8 size, +1 Dex, +15 natural), touch 3, flat-footed 17|
|Attack:||Claws +28 melee (4d6+17)|
|Full Attack:||2 claws +28 melee (4d6+17) and bite +23 melee (3d6+8) and tail slap +23 melee (2d6+8)|
|Space/Reach:||30 ft./20 ft. (30 ft. with claw and tail slap)|
|Special Qualities:||Blindsight 120 ft., darkvision 60 ft., hold breath, low-light vision, scent|
|Saves:||Fort +19, Ref +12, Will +7|
|Abilities:||Str 45, Dex 13, Con 26, Int 4, Wis 12, Cha 7|
|Skills:||Climb +25, Listen +29*, Spot +7*, Swim +25|
|Feats:||Alertness, Born Tough, Diehard, Endurance, Improved Natural Attack (claw), Snatch (variant), Throw AnythingCW|
|Environment:||Warm aquatic, beach or forest|
|Organization:||Solitary, pair, or company (3–5)|
|Advancement:||20–36 HD (Colossal)|
This colossal beast appears to be a composite of whale and gorilla.
Whaillas prefer to engage only when threatened or after smaller prey food (such as large fish and other hapless animals). Against anything that poses a threat, they try to grab, smash or throw things at it until dealt with. If it can't deal with a pest, it may attempt to flee to a different environment unless cornered. Adult males often get into territorial disputes with each other.
Big (Ex): A whailla's natural weapon attacks count as areas of effect when beneficial (such as when attacking swarms). Its thrown weapons are considered siege attacks (such as for deflecting and for dealing damage to objects).
Blindsight (Ex): Whaillas can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whailla's to rely on its vision.
Skills: Whaillas have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Whaillas have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. They can always choose to take 10 on a Swim check, even if distracted or endangered. They can use the run action while swimming, provided they swims in a straight line. *A whailla has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.