Whale Golem (3.5e Monster)
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|Hit Dice:||50d10+60 (335 hp)|
|Speed:||Swim 40 ft (8 squares)|
|Armor Class:||27(-4 Size, -1 Dex,+22 Natural), touch 5, flat-footed 27|
|Attack:||Tail Slap + 45 melee (2d12+12)|
|Full Attack:||Tail Slap + 45 melee (2d12+12)|
|Space/Reach:||20 ft./15 ft.|
|Special Attacks:||Ram, Sonar Blast|
|Special Qualities:|| Construct Traits, Damage Reduction 15/ Adamantine, Dark Vision
60’, Immunity to Magic, Low-light Vision, Blindsight 120’, Cargo
|Saves:||Fort +16, Ref +15, Will +16|
|Abilities:||Str 35, Dex 8, Con -, Int -, Wis 11, Cha 1|
|Organization:||Solitary (plus probable passengers)|
"A huge clockwork whale bursts from the water and swims into the bay. You can hear gnomish laughter. They've been drinking again..."
The Whale Golem was developed by the Gnomish Nations as a way to explore the seas, not, we repeat not, as a drunken bet as has been widely reported. Why the Gnomes are interested in exploring the oceans is unknown, but since they have a wide range of odd behaviors manifesting in their society no one really questions it. After all there are Gnomes who collect Dragon poop. Bizarre Golems should come as no surprise. Most people believe they made it just to prove they could.
On it's own the Whale Golem will blast any threat with it's Sonar before ramming it and then bludgeoning whatever is left repeatedly. If there are Gnome riders they can give it orders of course.
Construction: A Whale Golem is made from 30 tons of steel treated with rare alchemical compounds costing at least 50000 GP. Assembling the Body requires a DC 25 Craft (clockworks) check.
CL 11th; Craft Construct (see MM page 303), Animate Object, Geas/Quest, Cacophonic Burst, Caster must be 11th Level. Price 230000 GP; Cost 115000 GP + 4600 XP
Ram (Ex): Whenever the Whale Golem does a charge it does 4d6+24 damage. If it uses this against a boat it has a 95% chance of capsizing the boat if it is 30' or less. Boats 31+ feet long have only a 50% chance.
Sonar Blast (Su): Once every 1d4 rounds the Whale Golem can focus it's sonar to unleash a devastating attack in a 120' cone. It loses it's blindsight ability on any turn the Blast is used. Damage is 24d8 sonic and anyone in the cones area of effect must make a DC 35 Fortitude Save or be permanently deafened. They may also make a DC 35 Reflex Save for half damage.Save DC is 10 plus half hit dice.
Cargo: The Whale Golem can hold up to 16 small creatures in its cargo hold, and contains enough air for 24 hours before it needs to resurface. Optionally it can hold cargo equal to its heavy encumbrance value.
Immunity to Magic (Ex): A Whale Golem is immune to any spell or spell like ability that allows spell resistance.