Z's Ancestral Magic (5e Sourcebook)/Character Options/Lost Eidolon (5e Race)

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Author: Zhenra-Khal (talk)
Date Created: 4-12-2022
Status: First Draft
Editing: Clarity edits only please
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Lost Eidolon[edit]

Myriad Forms[edit]

Template:5e h w

Wanderers from the Other Side[edit]

Lost Eidolon Traits[edit]

  • Ability Score Increase: Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Eidolon Form: Choose one Lost Eidolon Form: this determines your size, movement speeds, senses, and the items you may use.
  • Eidolon Type: Choose one Lost Eidolon Type: This determines your creature type, and gives you benefits as described below.
  • Otherworldly Nature: Your physical form isn't entirely of this world, giving you the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
  • Cosmic Dissonance: You are slightly out of phase with reality, holding onto it by the barest thread - Your Vessel. You have Vulnerability to Force damage.
  • Eidolon Vessel: Every Lost Eidolon is tied to an object, called an Eidolon Vessel. This object can take any form, though it's typically a sealed box or bottle, a jewel or necklace, or a doll or figurine. Regardless of its form, this Vessel is a Tiny object with an AC equal to 14 + your Proficiency Bonus, and has hit points equal to 10 + 5 times your character level. It is Immune to Poison and Psychic damage, but Vulnerable to Force damage. When you expend a Hit Dice during a Short or Long Rest, you can choose any amount of hit points regained from Hit Dice to be transferred to your Vessel if it is on your person while you rest, restoring its hit points instead of your own; additionally, casting the Mending spell on it restores 2d6 hit points to it.
Whenever you would be reduced to 0 hit points (But not slain outright), banished from your current plane of existence (Such as via Banishment or Dispel Evil and Good), or whenever you begin a Long Rest, you and all of your equipment dissolve into misty ectoplasm and retreat into your Vessel; While inside your Vessel, you cannot be targeted by any attack or effect, are immune to damage, you are Incapacitated, cannot move or speak, and you cannot sense any of your surroundings. If you entered your Vessel as a result of dropping to 0 hit points, you automatically stabilize.
Once you enter your Vessel, you remain there until you have at least 1 hit point, or until you finish a Long Rest (Whichever comes first), at which point you may use your Action to exit your Eidolon Vessel into any unoccupied square within 30ft of your Vessel. For the purposes of spells and effects that restore hit points, remove conditions, or return creatures from the dead, your Vessel counts as your body, allowing others to target your Vessel in order to heal or resurrect you.
If your Eidolon Vessel is destroyed, you are instantly reduced to 0 hit points and retreat into your Vessel's broken remains. As long as at least one piece of your Vessel (At least one square inch) is intact, an hour-long ritual can be performed to restore it to 1 hit point; This ritual requires raw materials costing 10gp, the expenditure of a spell slot of 3rd level or higher, and the casting of the Mending cantrip, all of which can be supplied by any combination of the ritual's participants.
If your Vessel is destroyed completely, you can only be restored to life and physical form by a Raise Dead, Resurrection, True Resurrection or wish spell, which must be combined with the ritual above. This method creates a new Eidolon Vessel for you, which is newly formed with full hit points.
  • Language: Lost Eidolons typically speak Common, and one other language of your choice. Typically this additional language is associated with their Eidolon Type (Celestial, Infernal, Abyssal, Primordial, Sylvan, Draconic, or Deep Speech), or another language spoken by their original master.

Lost Eidolon Forms[edit]

Amorphous[edit]

  • Size: You are a Medium creature.
  • Speed: 20ft., Climb 20ft.
  • Senses: Darkvision 60ft.
  • Amorphous: You can move through a space as narrow as 1 inch wide without squeezing, provided you are wearing and carrying nothing. You can create any number of extra limbs.
  • Shapeless: You are immune to the Prone condition.
  • Pseudopod: You gain a Pseudopod natural weapon that deals 1d6 points of Bludgeoning damage. You may use either your Strength or Dexterity to determine your bonuses attack and damage with this natural weapon.
  • Monstrous Form: Armor much be specially crafted for you, or modified to fit your unusual shape. Such armor costs twice the normal amount to buy or make, and the cost to modify an existing suit of armor to fit your monstrous body is equal to the armor's normal cost. Thus, a suit of Plate armor made for you would cost 3,000gp, while modifying an existing suit of plate would cost 1,500gp.

Aquatic[edit]

  • Size: You are a Medium creature.
  • Speed: 20ft., Swim 40ft.
  • Senses: Darkvision 60ft.
  • Amphibious: You can breathe in air and in water.
  • Limbless: You do not possess limbs. As such, you cannot jump, and cannot perform any action that requires hands or feet, such as kicking a door down, wielding a weapon, or performing the somatic components of spells.
  • Bite: You gain a Bite natural weapon that deals 1d6 points of Piercing damage. You may use either your Strength or Dexterity to determine your bonuses attack and damage with this natural weapon.
  • Monstrous Form: Armor much be specially crafted for you, or modified to fit your unusual shape. Such armor costs twice the normal amount to buy or make, and the cost to modify an existing suit of armor to fit your monstrous body is equal to the armor's normal cost. Thus, a suit of Plate armor made for you would cost 3,000gp, while modifying an existing suit of plate would cost 1,500gp.

Avian[edit]

  • Size: You are a Small creature.
  • Speed: 30ft., Fly 30ft. You cannot use your Fly speed while wearing medium or heavy armor.
  • Senses: Darkvision 60 ft.
  • Fragile: Your bones are hollow and brittle. Your hit points are reduced by 1 at 1st level, plus an additional -1 penalty for each level you gain. Additionally, whenever you fail a Strength saving throw, you take Bludgeoning damage equal to the DC of the save.
  • Claws: You gain a pair of Claws, natural weapons that deal 1 point of Slashing damage. You may use either your Strength or Dexterity to determine your bonuses attack and damage with this natural weapon.
  • Monstrous Form: Armor much be specially crafted for you, or modified to fit your unusual shape. Such armor costs twice the normal amount to buy or make, and the cost to modify an existing suit of armor to fit your monstrous body is equal to the armor's normal cost. Thus, a suit of Plate armor made for you would cost 3,000gp, while modifying an existing suit of plate would cost 1,500gp.

Biped[edit]

  • Size: You are a Medium creature.
  • Speed: 30ft.
  • Skilled: You gain proficiency with an additional skill of your choice.
  • Fists: Your unarmed attacks deal 1d4 points of damage instead of their normal damage. Additionally, you may use either your Strength or Dexterity to determine your bonuses attack and damage with your unarmed attacks.

Insectoid[edit]

  • Size: You are a Small creature.
  • Speed: 20ft., Burrow 20ft., Climb 20ft.
  • Senses: Tremorsense 20ft.
  • Spider Climb: You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Bite: You gain a Bite natural weapon that deals 1 point of Piercing damage. You may use either your Strength or Dexterity to determine your bonuses attack and damage with this natural weapon.
  • Monstrous Form: Armor much be specially crafted for you, or modified to fit your unusual shape. Such armor costs twice the normal amount to buy or make, and the cost to modify an existing suit of armor to fit your monstrous body is equal to the armor's normal cost. Thus, a suit of Plate armor made for you would cost 3,000gp, while modifying an existing suit of plate would cost 1,500gp.

Quadruped[edit]

  • Size: You are a Medium creature.
  • Speed: 40ft.
  • Senses: Darkvision 30ft.
  • Bite: You gain a Bite natural weapon that deals 1d6 points of Piercing damage. You may use either your Strength or Dexterity to determine your bonuses attack and damage with this natural weapon.
  • Monstrous Form: Armor much be specially crafted for you, or modified to fit your unusual shape. Such armor costs twice the normal amount to buy or make, and the cost to modify an existing suit of armor to fit your monstrous body is equal to the armor's normal cost. Thus, a suit of Plate armor made for you would cost 3,000gp, while modifying an existing suit of plate would cost 1,500gp.


Serpentine[edit]

  • Size: You are a Medium creature.
  • Speed: 20ft., Climb 20ft., Swim 20ft.
  • Senses: Darkvision 60ft.
  • Limbless: You do not possess limbs. As such, you cannot jump, and cannot perform any action that requires hands or feet, such as kicking a door down, wielding a weapon, or performing the somatic components of spells.
  • Bite: You gain a Bite natural weapon that deals 1d4 points of Piercing damage. You may use either your Strength or Dexterity to determine your bonuses attack and damage with this natural weapon.
  • Tail: You possess a tail. This Tail can be used as a natural weapon, dealing 1d6 points of Bludgeoning damage. You may use either your Strength or Dexterity to determine your bonuses attack and damage with this natural weapon.
  • Monstrous Form: Armor much be specially crafted for you, or modified to fit your unusual shape. Such armor costs twice the normal amount to buy or make, and the cost to modify an existing suit of armor to fit your monstrous body is equal to the armor's normal cost. Thus, a suit of Plate armor made for you would cost 3,000gp, while modifying an existing suit of plate would cost 1,500gp.

Lost Eidolon Feats[edit]

Reawakened Arcana[edit]

Prerequisite: Lost Eidolon

You've reawakened your connection to the Other Side, granting you some magical capabilities. This grants you the following benefits.

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • You know the Cantrip associated with your Eidolon Type, and may cast it without verbal or somatic components.
Additionally, if you have the Spellcasting or Pact Magic class feature, the spells on the Eidolon Type Spells table for your chosen Eidolon Type are added to the spell list of your Spellcasting class, and you may cast them wit6hout verbal or somatic components. Your spellcasting ability for these spells is the ability increased by this feat.

Lost Evolution[edit]

Prerequisite: Lost Eidolon

You gain two Evolutions of your choice that you meet the prerequisites for. You qualify both for Eidolon only Evolutions, and foe Evolutions specific to your chosen Eidolon Type, and you may use your total character level in place of your Shaman level for the purposes of meeting Evolution prerequisites. The save DC for any Evolution is equal to 10 + your proficiency bonus, plus your Constitution, Intelligence, Wisdom, or Charisma modifier, chosen when you gain this feat.

When you gain a level, you may replace an Evolution you've gained via this feat with another Evolution you meet the prerequisites for. Additionally, this feat grants you a third evolution when you reach 9th level, a fourth when you reach 13th level, and a fifth when you reach 17th level.