Difference between revisions of "Darksphere (3.5e Location)"

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({{Anchor|Call of Darksphere}}: At request of author)
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*'''Alignment Trait:''' Mildly Neutral-Aligned
 
*'''Alignment Trait:''' Mildly Neutral-Aligned
  
*'''Magic Trait:''' Limited Magic; any spell that is not of the calling, Summoning or Teleportation subschool are allowed, the limitation is so strong that even effects that are like spells of those subschools dosen't work even if they are not magic or spells, the only exception is the natural [[#Call of Darksphere|Call of Darksphere]]   
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*'''Magic Trait:''' There is a constant [[SRD:Dimensional Lock|Dimensional Lock]] which can't be dispelled, suppressed or circumvented in any way the only exception is the natural [[#Call of Darksphere|Call of Darksphere]]   
  
 
== Plane Inhabitants ==
 
== Plane Inhabitants ==
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=== {{Anchor|Call of Darksphere}} ===
 
=== {{Anchor|Call of Darksphere}} ===
Occasionally, the Darksphere will send out a call to two or more creatures somewhere in the multiverse, and they are instantly teleported (along with their equipment) to random locations within the Darksphere, bypassing all immunities and allowing no saves or resistance. When one of the creatures dies (or is destroyed, in the case of undead and constructs), all creatures, living and dead, are sent back to where they were first abducted by the Darksphere after a delay of X rounds. Anything in their possession goes with them, and each unattended object which was brought to the Darksphere is sent back with the one who brought it.
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Occasionally, the Darksphere will send out a call to one or more creatures somewhere in the multiverse, and they are instantly teleported (along with their equipment) to random locations within the Darksphere, bypassing all immunities and allowing no saves or resistance. When one of the creatures dies (or is destroyed, in the case of undead and constructs), all creatures, living and dead, are sent back to where they were first abducted by the Darksphere after a delay of 2 rounds. Anything in their possession goes with them, and each unattended object which was brought to the Darksphere is sent back with the one who brought it.
  
  

Revision as of 12:57, 11 January 2011

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Author: Wildmage (talk)
Date Created: 11/01-2011
Status: Complete
Editing: Clarity edits only please
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Darksphere

The inside of a giant dark metal Ball filled with metal platforms, chains and suspensions bridges, all over the metal are unknown brown areas which could be dried blood, rust or a mix of both, the whole inside are just lighted so that one can make out things up to 60ft away, with no fixed source of the lighting.

Plane Traits

Physical Traits

  • Gravity: normal
  • Time: normal
  • Size: Inside of a dark metal sphere with a diameter of 300 ft.
  • Morphic: Alterable Morphic

Magic, Alignment, and Energy/Elemental Traits

  • Elemental Dominance: no elemental traits
  • Energy Dominance: no energy traits
  • Alignment Trait: Mildly Neutral-Aligned

Plane Inhabitants

None

Movement and Combat

Climbing the horisontal chains are a DC 5 climb, Climbing the vertical chains are a DC 10 climb

If standing on one of the metal suspencion bridges while engaded in melee combat one must succede a DC 15 Ballance or fall of.

Features of the Plane

The Plane is made entirely of a indestructible dark metal covered with brown areas which can't be identified but dried blood or rust seems the best guesses, all over the interior of the sphere are small metal platforms made af the same material, connected by chains and metal suspencion bridges

Plane Links

None Exists the only way to enter Darksphere is being target by Call of Darksphere

Plane Encounters

Nothing other then what else was called toghter with you by the Call of Darksphere

Call of Darksphere

Occasionally, the Darksphere will send out a call to one or more creatures somewhere in the multiverse, and they are instantly teleported (along with their equipment) to random locations within the Darksphere, bypassing all immunities and allowing no saves or resistance. When one of the creatures dies (or is destroyed, in the case of undead and constructs), all creatures, living and dead, are sent back to where they were first abducted by the Darksphere after a delay of 2 rounds. Anything in their possession goes with them, and each unattended object which was brought to the Darksphere is sent back with the one who brought it.



Template:3.5e Environments Breadcrumb

AuthorWildmage +
Identifier3.5e Location +
RatingUndiscussed +
SummaryClosed off Demiplane that seemingly random calls people and monsters to battle to death within. +
TitleDarksphere +
TypeDemiplane +