Difference between revisions of "Fire Bloom (3.5e Equipment)"
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The alchemical powder itself requires a DC 17 [[SRD:Craft Skill|Alchemy]] check, and can be used as a material component for the ''[[SRD:Fireball|fireball]]'' spell to replace its original components. A ''[[SRD:Fireball|fireball]]'' using this powder has a +1 higher save DC than normal. In addition, when mixed with [[Salamander Oil (3.5e Equipment)|salamander oil]] (a different substance that requires a DC 20 Alchemy check to create), the powder can create a gel that adds 1d3 damage to a ''[[SRD:Fireball|fireball]]'' spell if the spell is cast while the mixture is smeared on the caster’s hands. | The alchemical powder itself requires a DC 17 [[SRD:Craft Skill|Alchemy]] check, and can be used as a material component for the ''[[SRD:Fireball|fireball]]'' spell to replace its original components. A ''[[SRD:Fireball|fireball]]'' using this powder has a +1 higher save DC than normal. In addition, when mixed with [[Salamander Oil (3.5e Equipment)|salamander oil]] (a different substance that requires a DC 20 Alchemy check to create), the powder can create a gel that adds 1d3 damage to a ''[[SRD:Fireball|fireball]]'' spell if the spell is cast while the mixture is smeared on the caster’s hands. | ||
− | + | '''Cost:''' [[Cost::35 gp]]. | |
Revision as of 17:57, 15 February 2011
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Description
This concoction is created from fire bloom, a plant found in arid, sandy deserts. The fire bloom is a shrub with three to five thick wooden stems at its base, along with softer green stems towards the tips of the branches. A fire bloom’s leaves usually have a yellow hue and can grow to almost 4 inches in length. Fruit harvested from this plant is hard, but cracking one open reveals short red and yellow cilia inside.
The alchemical powder itself requires a DC 17 Alchemy check, and can be used as a material component for the fireball spell to replace its original components. A fireball using this powder has a +1 higher save DC than normal. In addition, when mixed with salamander oil (a different substance that requires a DC 20 Alchemy check to create), the powder can create a gel that adds 1d3 damage to a fireball spell if the spell is cast while the mixture is smeared on the caster’s hands.
Cost: 35 gp.
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