Difference between revisions of "User:Aarnott/Lego Bin 2"
m (→Sandbox) |
m (→Sandbox) |
||
Line 62: | Line 62: | ||
== Note == | == Note == | ||
− | ''You may be looking for the [[SRD:Dire | + | ''You may be looking for the [[SRD:Dire Boar|Dire Boar]] from the SRD instead.'' |
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR. | This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR. | ||
− | == Dire | + | == Dire Boar == |
{{Stat Block 2 | {{Stat Block 2 | ||
Line 72: | Line 72: | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
− | |name=Dire | + | |name=Dire Boar |cr=4 |
− | |al=N |size=[[SRD: | + | |al=N |size=[[SRD:Large Size|Large]] |type=[[SRD:Animal|Animal]] |
− | |space= | + | |space=10 ft. |reach=5 ft. |
− | |str= | + | |str=27 |dex=10 |con=17 |int=2 |wis=13 |cha=8 |
− | |init=+ | + | |init=+0 |listen=+7 |spot=+7 |sens=Low-light vision, scent |
<!-- Defenses --> | <!-- Defenses --> | ||
− | |ac= | + | |ac=21 |acmods= |touch=17 |flat=19 |othac= |
− | |hp= | + | |hp=35 |hd=4 |othhp=Ferocity, DR 1/— |
− | |fort=+ | + | |fort=+8 |ref=+6 |will=+7 |othsave= |
<!-- Movement --> | <!-- Movement --> | ||
|spd=40 ft. (8 squares) | |spd=40 ft. (8 squares) | ||
− | |||
− | |||
<!-- Offense --> | <!-- Offense --> | ||
− | |bab=+ | + | |bab=+3 |grp=+7 |
− | |atkop= | + | |atkop=Brutal Rush |
− | |melee1=+ | + | |melee1=+13 Gore (2d6+6) |
− | |sq= | + | |sq=Savage Revenge |
|feats= | |feats= | ||
|skills=[[SRD:Intimidate|Intimidate]] +10, [[SRD:Swim|Swim]] +10 | |skills=[[SRD:Intimidate|Intimidate]] +10, [[SRD:Swim|Swim]] +10 | ||
<!-- Non spell-likes --> | <!-- Non spell-likes --> | ||
− | |san1= | + | |san1=Ferocity ([[Ex]]) |
− | |sad1=Dire | + | |sad1=Dire boars continue to act normally until they are reduced to -10 hitpoints. They get a +4 bonus to damage when their hitpoints are negative. |
− | |san2= | + | |san2=Savage Revenge ([[Ex]]) |
− | |sad2=Whenever a dire | + | |sad2=Whenever a dire boar takes damage, it gains a +4 bonus to damage against the creature that damaged it until the end of its next turn. |
− | |san3= | + | |san3=Brutal Rush([[Ex]]) |
− | |sad3= | + | |sad3=Whenever a dire boar charges, it deals 4d6+12 damage. It also can push the opponent away 1 square per 5 damage dealt, if it wants. |
}} | }} |
Revision as of 01:47, 17 August 2011
Contents
SRD Rewrites
- Dire Ape (CR 4)
- Dire Badger (CR 2)
- Dire Bat (CR 2)
- Dire Bear (CR 7)
- Dire Boar (CR 4)
- Dire Lion (CR 5)
- Dire Rat (CR 1/2)
- Dire Shark (CR 9)
- Dire Tiger (CR 8)
- Dire Weasel (CR 2)
- Dire Wolf (CR 3)
- Dire Wolverine (CR 4)
Ones that aren't silly, but should be made
- Dire Bison (CR 4)
- Dire Camel (CR 3)
- Dire Constrictor Snake (CR 7)
- Dire Crocodile (CR 6)
- Dire Elephant (CR 9)
- Dire Eagle (CR 2, also dire hawk)
- Dire Hippopotamus (CR 10, ?)
- Dire Horse (CR 4)
- Dire Hyena (CR 3)
- Dire Owl (CR 2)
- Dire Polar Bear (CR 8)
- Dire Rhinoceros (CR 8)
- Dire Toad (CR 1/2)
- Dire Viper Snake (CR 5)
Fun(ny) Ones
-
Dire Chicken(CR 1) -
Dire Skunk(CR 3) -
Dire Ostrich(CR 4) -
Dire Hummingbird(CR 1/2) -
Dire Hummingbird Swarm(CR 3) - Dire Squirrel (CR 1)
- Dire Wallaby
- Dire Snail (CR 2, acid slime trail, defensive shell)
- Dire Platypus
Random Thoughts
- The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
- Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
- For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
- As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
- Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.
Sandbox
| |||||||||
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Note
You may be looking for the Dire Boar from the SRD instead.
This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.
Dire Boar
N Large Animal | |
Init/Senses | +0/Low-light vision, scent; Listen +7, Spot +7 |
AC | 21, touch 17, flat-footed 19 |
hp | 35 (4 HD); Ferocity, DR 1/— |
Fort/Ref/Will | +8/+6/+7 |
Speed | 40 ft. (8 squares) |
Melee | +13 Gore (2d6+6) |
Space/Reach | 10 ft./5 ft. |
Base Atk/Grp | +3/+7 |
Atk Options | Brutal Rush |
Abilities | Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8 |
SQ | Savage Revenge |
Skills | Intimidate +10, Swim +10 |
Advancement | — |
Ferocity (Ex) | Dire boars continue to act normally until they are reduced to -10 hitpoints. They get a +4 bonus to damage when their hitpoints are negative. |
Savage Revenge (Ex) | Whenever a dire boar takes damage, it gains a +4 bonus to damage against the creature that damaged it until the end of its next turn. |
Brutal Rush(Ex) | Whenever a dire boar charges, it deals 4d6+12 damage. It also can push the opponent away 1 square per 5 damage dealt, if it wants. |
The omnivorous dire bear will not hesitate to rip apart anything that might contain something edible. Like you. It prefers the taste of meat to berries and honey and as a result, will actively hunt.
Strategies and Tactics
Dire bears tend to grab opponents with their Maul ability and then crush them to death with a bear hug.
If facing several enemies, a dire bear will use its knockback strikes to knock down close opponents and then use the opportunity to charge and grapple more frail enemies.
Back to Main Page → 3.5e Homebrew → Monsters