Difference between revisions of "User:Aarnott/Lego Bin 2"

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== Note ==
 
== Note ==
  
''You may be looking for the [[SRD:Dire Bear|Dire Bear]] from the SRD instead.''
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''You may be looking for the [[SRD:Dire Boar|Dire Boar]] from the SRD instead.''
  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
  
== Dire Bat ==
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== Dire Boar ==
  
 
{{Stat Block 2
 
{{Stat Block 2
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<!-- Base Stats -->
 
<!-- Base Stats -->
|name=Dire Bear |cr=7
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|name=Dire Boar |cr=4
|al=N |size=[[SRD:Huge Size|Huge]] |type=[[SRD:Animal|Animal]]
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|al=N |size=[[SRD:Large Size|Large]] |type=[[SRD:Animal|Animal]]
|space=15 ft. |reach=10 ft.
+
|space=10 ft. |reach=5 ft.
|str=31 |dex=13 |con=19 |int=2 |wis=12 |cha=10
+
|str=27 |dex=10 |con=17 |int=2 |wis=13 |cha=8
|init=+1 |listen=+10 |spot=+10 |sens=Low-light vision, scent
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|init=+0 |listen=+7 |spot=+7 |sens=Low-light vision, scent
  
 
<!-- Defenses -->
 
<!-- Defenses -->
|ac=26 |acmods= |touch=18 |flat=24 |othac=
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|ac=21 |acmods= |touch=17 |flat=19 |othac=
|hp=100 |hd=7 |othhp=DR 2/&mdash;
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|hp=35 |hd=4 |othhp=Ferocity, DR 1/&mdash;
|fort=+11 |ref=+8 |will=+8 |othsave=
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|fort=+8 |ref=+6 |will=+7 |othsave=
  
 
<!-- Movement -->
 
<!-- Movement -->
 
|spd=40 ft. (8 squares)
 
|spd=40 ft. (8 squares)
|climb=10 ft. (2 squares)
 
|swim=15 ft. (3 squares)
 
  
 
<!-- Offense -->
 
<!-- Offense -->
|bab=+5 |grp=+12
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|bab=+3 |grp=+7
|atkop=Maul, Bear Hug, Knockback
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|atkop=Brutal Rush
|melee1=+19/+19 Claws (2d4+6) +17 Bite (1d6+6)
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|melee1=+13 Gore (2d6+6)
  
|sq=
+
|sq=Savage Revenge
 
|feats=
 
|feats=
 
|skills=[[SRD:Intimidate|Intimidate]] +10, [[SRD:Swim|Swim]] +10
 
|skills=[[SRD:Intimidate|Intimidate]] +10, [[SRD:Swim|Swim]] +10
  
 
<!-- Non spell-likes -->
 
<!-- Non spell-likes -->
|san1=Maul ([[Ex]])
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|san1=Ferocity ([[Ex]])
|sad1=Dire bears maul people much like regular bears. This is just a much more dire mauling. If a dire bear's first claw attack hits (whether part of a standard action attack or full-round attack), it may make an immediate grapple attempt against the target as a free action that does not provoke an attack of opportunity.
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|sad1=Dire boars continue to act normally until they are reduced to -10 hitpoints. They get a +4 bonus to damage when their hitpoints are negative.
  
|san2=Bear Hug ([[Ex]])
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|san2=Savage Revenge ([[Ex]])
|sad2=Whenever a dire bear deals damage to an opponent with an opposed grapple check (but not damage from initiating a grapple), it deals 4d4+12 damage as if it had hit with two claw attacks (this is bludgeoning damage, however).
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|sad2=Whenever a dire boar takes damage, it gains a +4 bonus to damage against the creature that damaged it until the end of its next turn.
  
|san3=Knockback ([[Ex]])
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|san3=Brutal Rush([[Ex]])
|sad3=As a standard action, a dire bear can make a claw attack that deals double damage. If it hits, the target is pushed back 1 square per 5 damage dealt. The target must also make a fortitude save DC 20 or balance check DC 25, adding in any stability bonuses, or else fall prone.
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|sad3=Whenever a dire boar charges, it deals 4d6+12 damage. It also can push the opponent away 1 square per 5 damage dealt, if it wants.
  
 
}}
 
}}

Revision as of 01:47, 17 August 2011

SRD Rewrites

Ones that aren't silly, but should be made

Fun(ny) Ones

Random Thoughts

  • The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
  • Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
  • For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
  • As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
  • Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.

Sandbox

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Author: Aarnott (talk)
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Note

You may be looking for the Dire Boar from the SRD instead.

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Boar


Dire Boar

CR 4

N Large Animal
Init/Senses +0/Low-light vision, scent; Listen +7, Spot +7
AC 21, touch 17, flat-footed 19
hp 35 (4 HD); Ferocity, DR 1/—
Fort/Ref/Will +8/+6/+7
Speed 40 ft. (8 squares)
Melee +13 Gore (2d6+6)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +3/+7
Atk Options Brutal Rush
Abilities Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
SQ Savage Revenge
Skills Intimidate +10, Swim +10
Advancement
Ferocity (Ex) Dire boars continue to act normally until they are reduced to -10 hitpoints. They get a +4 bonus to damage when their hitpoints are negative.
Savage Revenge (Ex) Whenever a dire boar takes damage, it gains a +4 bonus to damage against the creature that damaged it until the end of its next turn.
Brutal Rush(Ex) Whenever a dire boar charges, it deals 4d6+12 damage. It also can push the opponent away 1 square per 5 damage dealt, if it wants.

The omnivorous dire bear will not hesitate to rip apart anything that might contain something edible. Like you. It prefers the taste of meat to berries and honey and as a result, will actively hunt.

Strategies and Tactics

Dire bears tend to grab opponents with their Maul ability and then crush them to death with a bear hug.

If facing several enemies, a dire bear will use its knockback strikes to knock down close opponents and then use the opportunity to charge and grapple more frail enemies.



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