Difference between revisions of "User:Aarnott/Lego Bin 2"
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== Note == | == Note == | ||
− | ''You may be looking for the [[SRD:Dire | + | ''You may be looking for the [[SRD:Dire Weasel|Dire Weasel]] from the SRD instead.'' |
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR. | This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR. | ||
− | == Dire | + | == Dire Weasel == |
{{Stat Block 2 | {{Stat Block 2 | ||
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<!-- Base Stats --> | <!-- Base Stats --> | ||
− | |name=Dire | + | |name=Dire Weasel |cr=2 |
− | |al=N |size=[[SRD: | + | |al=N |size=[[SRD:Small Size|Small]] |type=[[SRD:Animal|Animal]] |
− | |space= | + | |space=5 ft. |reach=5 ft. |
− | |str= | + | |str=14 |dex=19 |con=10 |int=2 |wis=12 |cha=11 |
− | |init=+ | + | |init=+4 |listen=+3 |spot=+5 |sens=Low-light vision, scent |
<!-- Defenses --> | <!-- Defenses --> | ||
− | |ac= | + | |ac=17 |acmods= |touch=15 |flat=15 |othac= |
− | |hp= | + | |hp=34 |hd=2 |othhp= |
|fort=+10 |ref=+11 |will=+10 |othsave= | |fort=+10 |ref=+11 |will=+10 |othsave= | ||
<!-- Movement --> | <!-- Movement --> | ||
− | |spd= | + | |spd=30 ft. (6 squares) |
− | |||
<!-- Offense --> | <!-- Offense --> | ||
− | |bab=+ | + | |bab=+1 |grp=+4 |
− | |atkop= | + | |atkop=Attach, Blood Drain |
− | |melee1=+ | + | |melee1=+9 Bite (2d6) |
|sq= | |sq= | ||
|feats= | |feats= | ||
− | |skills= | + | |skills=[[SRD:Hide Skill|Hide]] +5, [[SRD:Move Silently Skill|Move Silently]] +5 |
− | |||
− | |||
<!-- Non spell-likes --> | <!-- Non spell-likes --> | ||
− | |san1= | + | |san1=Attach ([[Ex]]) |
− | |sad1= | + | |sad1=A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 15. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature. |
− | + | If another creature attacks an attached dire weasel with a weapon, they must take a -4 penalty to hit in order to avoid hitting their ally. | |
− | |||
− | | | + | |san2=Blood Drain ([[Ex]]) |
− | | | + | |sad2=Each round a dire weasel spends attached to you, it deals 3d6 damage +1 for each round it has been attached. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | Dire | + | Dire weasels grow to be up to 4 feet long and can reach a weight of 150 pounds. |
− | + | ===Strategies and Tactics=== | |
− | + | A dire weasel will spring forward and bite an enemy, clamping its jaws on their vitals until it wrests the life out of the enemy. | |
Revision as of 22:54, 17 August 2011
Contents
SRD Rewrites
- Dire Ape (CR 4)
- Dire Badger (CR 2)
- Dire Bat (CR 2)
- Dire Bear (CR 7)
- Dire Boar (CR 4)
- Dire Lion (CR 5)
- Dire Rat (CR 1/2)
- Dire Shark (CR 9)
- Dire Tiger (CR 8)
- Dire Weasel (CR 2)
- Dire Wolf (CR 3)
- Dire Wolverine (CR 4)
Ones that aren't silly, but should be made
- Dire Bison (CR 4)
- Dire Camel (CR 3)
- Dire Constrictor Snake (CR 7)
- Dire Crocodile (CR 6)
- Dire Elephant (CR 9)
- Dire Eagle (CR 2, also dire hawk)
- Dire Hippopotamus (CR 10, ?)
- Dire Horse (CR 4)
- Dire Hyena (CR 3)
- Dire Owl (CR 2)
- Dire Polar Bear (CR 8)
- Dire Rhinoceros (CR 8)
- Dire Toad (CR 1/2)
- Dire Viper Snake (CR 5)
Fun(ny) Ones
-
Dire Chicken(CR 1) -
Dire Skunk(CR 3) -
Dire Ostrich(CR 4) -
Dire Hummingbird(CR 1/2) -
Dire Hummingbird Swarm(CR 3) - Dire Squirrel (CR 1)
- Dire Wallaby
- Dire Snail (CR 2, acid slime trail, defensive shell)
- Dire Platypus
Random Thoughts
- The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
- Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
- For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
- As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
- Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.
Sandbox
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Note
You may be looking for the Dire Weasel from the SRD instead.
This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.
Dire Weasel
N Small Animal | |
Init/Senses | +4/Low-light vision, scent; Listen +3, Spot +5 |
AC | 17, touch 15, flat-footed 15 |
hp | 34 (2 HD) |
Fort/Ref/Will | +10/+11/+10 |
Speed | 30 ft. (6 squares) |
Melee | +9 Bite (2d6) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +1/+4 |
Atk Options | Attach, Blood Drain |
Abilities | Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11 |
Skills | Hide +5, Move Silently +5 |
Advancement | — |
Attach (Ex) | A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 15. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.
If another creature attacks an attached dire weasel with a weapon, they must take a -4 penalty to hit in order to avoid hitting their ally. |
Blood Drain (Ex) | Each round a dire weasel spends attached to you, it deals 3d6 damage +1 for each round it has been attached. |
Dire weasels grow to be up to 4 feet long and can reach a weight of 150 pounds.
Strategies and Tactics
A dire weasel will spring forward and bite an enemy, clamping its jaws on their vitals until it wrests the life out of the enemy.
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