Difference between revisions of "Hurricane Scythe Kick (3.5e Maneuver)"
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Revision as of 21:39, 6 February 2012
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Setting Sun (Rush) | |
Level: | 5 |
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Prerequisite: | Two Setting Sun maneuvers |
Initiation Action: | 1 move action |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
Leaping at your opponent, you lash out with your outstretched legs to launch precise and purposeful kicks, hitting the opponent in concert to force them backwards and maintain your forward momentum.
If you use this rush to move into an opponent’s space before you have moved up to your base speed, you may make a melee attack against that opponent. If you successfully hit, you deal damage normally and force them to make a Fortitude save (DC 14 + your Strength modifier). If they fail, they are pushed back 5 feet if possible, allowing you to move forward 5 more feet and make another attack. For each previous Fortitude save from this maneuver they have failed, increase the save DC by 1. This movement provokes attacks of opportunity for both you and the target, but the two of you cannot make attacks of opportunity against each other.
This rush continues until the opponent can no longer be pushed, you miss one of your melee attacks, they succeed on a Fortitude save to prevent being knocked backwards, or until you have moved your base land speed. You may terminate your movement at any point in the maneuver if you wish.
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