Difference between revisions of "Talk:Monk, Tome (3.5e Class)"

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(Sensory stance abilities added)
(Sensory stance abilities added)
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::::For the folks at home baffled by the course of this thread, most of this conversation took place in chat. --[[User:DanielDraco|DanielDraco]]
 
::::For the folks at home baffled by the course of this thread, most of this conversation took place in chat. --[[User:DanielDraco|DanielDraco]]
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:::::Should we require people to add themselves as contributors if they make this sort of change? - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup>  03:01, 29 July 2012 (UTC)

Revision as of 03:01, 29 July 2012

Ratings

RatedFavor.png TK-Squared favors this article and rated it 4 of 4!
The monk not sucking. Always good.
RatedFavor.png Surgo favors this article and rated it 4 of 4!
I don't think I've ever seen anyone who had this class in a game and didn't have an amazing time with it. This is perhaps the most perfect class ever made for D&D.


Template:RC Favor

RatedLike.png Undead Knave likes this article and rated it 3 of 4.
This class has a fun flavor and offers many options. It does a good job at raising the Monk up to Wizard level.


RatedLike.png Wildmage likes this article and rated it 3 of 4.
Had a player play this in a campaing of mine, and it worked it was both fun and on line with the other wizard level classes.


Fighting Style Abilities Tree

there is an ability at the end of the Grand Master and Master abiliy lists that states rather than an ability of that level the monk may chose two abilities of the next level down. could a monk use a grand master fighting style and pick this option twice, getting four master style abilities and then use each of those four to pick two basic level fighting style abilities a piece, effectively creating a style that consisted of 8 basic level abilities?--Azerinth 08:18, December 20, 2009 (UTC)

I've used it for that. You could even get one Grandmaster, one Master, and two normal abilities for one complete fighting style. Not bad. --Genowhirl 08:41, December 20, 2009 (UTC)
that's what i thought, i just gave the most extreme version of the possible combinations to make sure it was understood what i meant. thanks for the confirmation.--Azerinth 16:07, December 20, 2009 (UTC)

Sensory stance abilities added

One for each level. No, I don't want those lists to bloat endlessly, but I do think those are very in-theme, and help the class feel a bit less limited to me. Bigode 22:15, 28 July 2012 (UTC)

Nice changes, but unfortunately, the page's editing policy as listed in the author template is "Spelling and grammar only". While the authors are noted as not minding whether someone changes their materials, this is part of a highly popular ruleset copied verbatim -- it would be best for the sake of the ruleset's fans to keep its mechanics unaltered. You are, however, free to create a variant on a new page. --DanielDraco 01:46, 29 July 2012 (UTC)
I do apologize for having broken the policy as stated at the time. However, we may settle the matter a bit differently, due to various Tome changes and errata around. Bigode 02:34, 29 July 2012 (UTC)
I'm really glad we had this discussion -- I think this alternate editing policy we can put on stuff is a good idea. Surgo 02:43, 29 July 2012 (UTC)
For the folks at home baffled by the course of this thread, most of this conversation took place in chat. --DanielDraco
Should we require people to add themselves as contributors if they make this sort of change? - Tarkisflux Talk 03:01, 29 July 2012 (UTC)
FavoredTK-Squared + and Surgo +
LikedUndead Knave + and Wildmage +